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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_BT_TRANSCEIVER_H
#define ICE_BT_TRANSCEIVER_H
#include <IceBT/InstanceF.h>
#include <IceBT/Engine.h>
#include <IceBT/StreamSocket.h>
#include <Ice/Transceiver.h>
#include <Ice/UniquePtr.h>
namespace IceBT
{
class ConnectorI;
class AcceptorI;
class TransceiverI : public IceInternal::Transceiver
{
public:
virtual IceInternal::NativeInfoPtr getNativeInfo();
virtual IceInternal::SocketOperation initialize(IceInternal::Buffer&, IceInternal::Buffer&);
virtual IceInternal::SocketOperation closing(bool, const Ice::LocalException&);
virtual void close();
virtual IceInternal::SocketOperation write(IceInternal::Buffer&);
virtual IceInternal::SocketOperation read(IceInternal::Buffer&);
virtual std::string protocol() const;
virtual std::string toString() const;
virtual std::string toDetailedString() const;
virtual Ice::ConnectionInfoPtr getInfo() const;
virtual void checkSendSize(const IceInternal::Buffer&);
virtual void setBufferSize(int rcvSize, int sndSize);
private:
TransceiverI(const InstancePtr&, const StreamSocketPtr&, const ConnectionPtr&, const std::string&);
TransceiverI(const InstancePtr&, const std::string&, const std::string&);
virtual ~TransceiverI();
friend class ConnectorI;
friend class AcceptorI;
const InstancePtr _instance;
StreamSocketPtr _stream;
ConnectionPtr _connection;
std::string _addr;
std::string _uuid;
bool _needConnect;
IceInternal::UniquePtr<Ice::Exception> _exception;
IceUtil::Monitor<IceUtil::Mutex> _lock;
void connectCompleted(int, const ConnectionPtr&);
void connectFailed(const Ice::LocalException&);
class ConnectCallbackI : public ConnectCallback
{
public:
ConnectCallbackI(const TransceiverIPtr& transceiver) :
_transceiver(transceiver)
{
}
virtual void completed(int fd, const ConnectionPtr& conn)
{
_transceiver->connectCompleted(fd, conn);
}
virtual void failed(const Ice::LocalException& ex)
{
_transceiver->connectFailed(ex);
}
private:
TransceiverIPtr _transceiver;
};
friend class ConnectCallbackI;
};
}
#endif
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