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// **********************************************************************
//
// Copyright (c) 2003-present ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_BT_ENGINE_H
#define ICE_BT_ENGINE_H
#include <IceBT/EngineF.h>
#include <IceBT/Config.h>
#include <IceBT/Plugin.h>
#include <IceBT/Types.h>
#include <Ice/CommunicatorF.h>
namespace IceBT
{
//
// Notifies the transport about a new incoming connection.
//
class ProfileCallback
#ifndef ICE_CPP11_MAPPING
: public virtual IceUtil::Shared
#endif
{
public:
virtual void newConnection(int) = 0;
};
ICE_DEFINE_PTR(ProfileCallbackPtr, ProfileCallback);
//
// Represents an outgoing (client) connection. The transport must keep a reference to this object
// and call close() when no longer needed.
//
class Connection : public IceUtil::Shared
{
public:
virtual void close() = 0;
};
typedef IceUtil::Handle<Connection> ConnectionPtr;
//
// Callback API for an outgoing connection attempt.
//
class ConnectCallback
#ifndef ICE_CPP11_MAPPING
: public virtual IceUtil::Shared
#endif
{
public:
virtual void completed(int, const ConnectionPtr&) = 0;
virtual void failed(const Ice::LocalException&) = 0;
};
ICE_DEFINE_PTR(ConnectCallbackPtr, ConnectCallback);
//
// Engine encapsulates all Bluetooth activities.
//
class Engine : public IceUtil::Shared
{
public:
Engine(const Ice::CommunicatorPtr&);
Ice::CommunicatorPtr communicator() const;
void initialize();
bool initialized() const;
std::string getDefaultAdapterAddress() const;
bool adapterExists(const std::string&) const;
bool deviceExists(const std::string&) const;
std::string registerProfile(const std::string&, const std::string&, int, const ProfileCallbackPtr&);
void unregisterProfile(const std::string&);
void connect(const std::string&, const std::string&, const ConnectCallbackPtr&);
#ifdef ICE_CPP11_MAPPING
void startDiscovery(const std::string&, std::function<void(const std::string&, const PropertyMap&)>);
#else
void startDiscovery(const std::string&, const DiscoveryCallbackPtr&);
#endif
void stopDiscovery(const std::string&);
DeviceMap getDevices() const;
void destroy();
private:
const Ice::CommunicatorPtr _communicator;
bool _initialized;
IceUtil::Monitor<IceUtil::Mutex> _lock;
BluetoothServicePtr _service;
};
}
#endif
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