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// **********************************************************************
//
// Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_UWP_TCP_ACCEPTOR_H
#define ICE_UWP_TCP_ACCEPTOR_H
#include <Ice/TransceiverF.h>
#include <Ice/ProtocolInstanceF.h>
#include <Ice/Acceptor.h>
#include <Ice/Network.h>
#include <Ice/uwp/TransceiverF.h>
#include <IceUtil/Mutex.h>
#include <deque>
namespace IceInternal
{
class TcpAcceptor : public Acceptor, public NativeInfo
{
public:
virtual NativeInfoPtr getNativeInfo();
virtual void setCompletedHandler(SocketOperationCompletedHandler^);
virtual void close();
virtual EndpointIPtr listen();
virtual void startAccept();
virtual void finishAccept();
virtual TransceiverPtr accept();
virtual std::string protocol() const;
virtual std::string toString() const;
virtual std::string toDetailedString() const;
int effectivePort() const;
private:
TcpAcceptor(const TcpEndpointIPtr&, const ProtocolInstancePtr&, const std::string&, int);
virtual ~TcpAcceptor();
friend class TcpEndpointI;
virtual void queueAcceptedSocket(Windows::Networking::Sockets::StreamSocket^);
TcpEndpointIPtr _endpoint;
const ProtocolInstancePtr _instance;
const Address _addr;
IceUtil::Mutex _mutex;
bool _acceptPending;
SocketOperationCompletedHandler^ _completedHandler;
std::deque<Windows::Networking::Sockets::StreamSocket^> _accepted;
};
}
#endif
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