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// **********************************************************************
//
// Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved.
//
// This copy of Ice Touch is licensed to you under the terms described in the
// ICE_TOUCH_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_IAP_ENDPOINT_I_H
#define ICE_IAP_ENDPOINT_I_H
#include <Ice/ProtocolInstanceF.h>
#include <Ice/EndpointI.h>
#include <Ice/EndpointFactory.h>
namespace IceObjC
{
class iAPEndpointI;
#ifdef ICE_CPP11_MAPPING // C++11 mapping
typedef ::std::shared_ptr<iAPEndpointI> iAPEndpointIPtr;
#else
typedef IceUtil::Handle<iAPEndpointI> iAPEndpointIPtr;
#endif
class iAPEndpointI : public IceInternal::EndpointI, public Ice::EnableSharedFromThis<iAPEndpointI>
{
public:
iAPEndpointI(const IceInternal::ProtocolInstancePtr&, const std::string&, const std::string&, const std::string&,
const std::string&, Ice::Int, const std::string&, bool);
iAPEndpointI(const IceInternal::ProtocolInstancePtr&);
iAPEndpointI(const IceInternal::ProtocolInstancePtr&, Ice::InputStream*);
virtual void streamWrite(Ice::OutputStream*) const;
virtual Ice::EndpointInfoPtr getInfo() const;
virtual Ice::Short type() const;
virtual const std::string& protocol() const;
virtual bool datagram() const;
virtual bool secure() const;
virtual Ice::Int timeout() const;
virtual IceInternal::EndpointIPtr timeout(Ice::Int) const;
virtual const std::string& connectionId() const;
virtual IceInternal::EndpointIPtr connectionId(const std::string&) const;
virtual bool compress() const;
virtual IceInternal::EndpointIPtr compress(bool) const;
virtual IceInternal::TransceiverPtr transceiver() const;
virtual void connectors_async(Ice::EndpointSelectionType, const IceInternal::EndpointI_connectorsPtr&) const;
virtual IceInternal::AcceptorPtr acceptor(const std::string&) const;
virtual std::vector<IceInternal::EndpointIPtr> expand() const;
virtual bool equivalent(const IceInternal::EndpointIPtr&) const;
#ifdef ICE_CPP11_MAPPING
virtual bool operator==(const Ice::Endpoint&) const;
virtual bool operator<(const Ice::Endpoint&) const;
#else
virtual bool operator==(const Ice::LocalObject&) const;
virtual bool operator<(const Ice::LocalObject&) const;
#endif
virtual std::string options() const;
virtual ::Ice::Int hash() const;
private:
virtual bool checkOption(const std::string&, const std::string&, const std::string&);
//
// All members are const, because endpoints are immutable.
//
const IceInternal::ProtocolInstancePtr _instance;
const std::string _manufacturer;
const std::string _modelNumber;
const std::string _name;
const std::string _protocol;
const Ice::Int _timeout;
const std::string _connectionId;
const bool _compress;
};
class iAPEndpointFactory : public IceInternal::EndpointFactory
{
public:
iAPEndpointFactory(const IceInternal::ProtocolInstancePtr&);
virtual ~iAPEndpointFactory();
virtual Ice::Short type() const;
virtual std::string protocol() const;
virtual IceInternal::EndpointIPtr create(std::vector<std::string>&, bool) const;
virtual IceInternal::EndpointIPtr read(Ice::InputStream*) const;
virtual void destroy();
virtual IceInternal::EndpointFactoryPtr clone(const IceInternal::ProtocolInstancePtr&) const;
private:
IceInternal::ProtocolInstancePtr _instance;
};
}
#endif
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