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// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_VALUE_FACTORY_MANAGER_H
#define ICE_VALUE_FACTORY_MANAGER_H
#include <IceUtil/Shared.h>
#include <IceUtil/Mutex.h>
#include <Ice/ValueFactoryManagerF.h>
#include <Ice/ValueFactory.h>
#include <Ice/ObjectFactory.h>
namespace IceInternal
{
class ValueFactoryManager : public ::IceUtil::Shared, public ::IceUtil::Mutex
{
public:
void add(const ICE_VALUE_FACTORY&, const std::string&);
void add(const Ice::ObjectFactoryPtr&, const std::string&);
ICE_VALUE_FACTORY find(const std::string&) const;
Ice::ObjectFactoryPtr findObjectFactory(const std::string&) const;
typedef std::map<std::string, ICE_VALUE_FACTORY> FactoryMap;
typedef std::map<std::string, Ice::ObjectFactoryPtr> ObjectFactoryMap;
private:
ValueFactoryManager();
void destroy();
friend class Instance;
FactoryMap _factoryMap;
mutable FactoryMap::iterator _factoryMapHint;
ObjectFactoryMap _objectFactoryMap;
mutable ObjectFactoryMap::iterator _objectFactoryMapHint;
};
}
#endif
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