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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_UDP_TRANSCEIVER_H
#define ICE_UDP_TRANSCEIVER_H
#include <Ice/InstanceF.h>
#include <Ice/TraceLevelsF.h>
#include <Ice/LoggerF.h>
#include <Ice/Transceiver.h>
#ifndef WIN32
# include <netinet/in.h> // For struct sockaddr_in
#endif
namespace IceInternal
{
class UdpEndpoint;
class SUdpTransceiver;
class UdpTransceiver : public Transceiver
{
public:
virtual SOCKET fd();
virtual void close();
virtual void shutdown();
virtual void write(Buffer&, int);
virtual void read(Buffer&, int);
virtual std::string toString() const;
virtual bool equivalent(const std::string&, int) const;
int effectivePort();
void setProtocolName(const std::string&);
private:
UdpTransceiver(const InstancePtr&, const std::string&, int, const std::string& protocolName = "udp");
UdpTransceiver(const InstancePtr&, int, const std::string& protocolName = "udp");
virtual ~UdpTransceiver();
friend class UdpEndpoint;
friend class SUdpEndpoint; // TODO: Remove as soon as SUdpEndpoint uses SUdpTransceiver.
friend class SUdpTransceiver;
InstancePtr _instance;
TraceLevelsPtr _traceLevels;
::Ice::LoggerPtr _logger;
bool _sender;
SOCKET _fd;
struct sockaddr_in _addr;
std::string _protocolName;
};
}
#endif
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