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|
// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/UdpTransceiver.h>
#include <Ice/Instance.h>
#include <Ice/TraceLevels.h>
#include <Ice/LoggerUtil.h>
#include <Ice/Stats.h>
#include <Ice/Buffer.h>
#include <Ice/Network.h>
#include <Ice/LocalException.h>
#include <Ice/Properties.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
SOCKET
IceInternal::UdpTransceiver::fd()
{
assert(_fd != INVALID_SOCKET);
return _fd;
}
void
IceInternal::UdpTransceiver::close()
{
if(_traceLevels->network >= 1)
{
Trace out(_logger, _traceLevels->networkCat);
out << "closing udp connection\n" << toString();
}
assert(_fd != INVALID_SOCKET);
closeSocket(_fd);
_fd = INVALID_SOCKET;
}
void
IceInternal::UdpTransceiver::shutdownWrite()
{
}
void
IceInternal::UdpTransceiver::shutdownReadWrite()
{
if(_traceLevels->network >= 2)
{
Trace out(_logger, _traceLevels->networkCat);
out << "shutting down udp connection for reading and writing\n" << toString();
}
//
// Set a flag and then shutdown the socket in order to wake a thread that is
// blocked in read().
//
IceUtil::Mutex::Lock sync(_shutdownReadWriteMutex);
_shutdownReadWrite = true;
#if defined(_WIN32) || defined(__sun) || defined(__hppa) || defined(_AIX)
//
// On certain platforms, we have to explicitly wake up a thread blocked in
// select(). This is only relevant when using thread per connection.
//
//
// Save the local address before shutting down or disconnecting.
//
struct sockaddr_in localAddr;
fdToLocalAddress(_fd, localAddr);
assert(_fd != INVALID_SOCKET);
shutdownSocketReadWrite(_fd);
//
// A connected UDP socket can only receive packets from its associated
// peer, so we disconnect the socket.
//
if(!_connect)
{
struct sockaddr_in unspec;
memset(&unspec, 0, sizeof(unspec));
unspec.sin_family = AF_UNSPEC;
::connect(_fd, reinterpret_cast<struct sockaddr*>(&unspec), int(sizeof(unspec)));
}
//
// Send a dummy packet to the socket. This packet is ignored because we have
// already set _shutdownReadWrite.
//
SOCKET fd = createSocket(true);
setBlock(fd, false);
doConnect(fd, localAddr, -1);
::send(fd, "", 1, 0);
closeSocket(fd);
#else
assert(_fd != INVALID_SOCKET);
shutdownSocketReadWrite(_fd);
#endif
}
void
IceInternal::UdpTransceiver::write(Buffer& buf, int)
{
assert(buf.i == buf.b.begin());
//
// The maximum packetSize is either the maximum allowable UDP
// packet size, or the UDP send buffer size (which ever is
// smaller).
//
const int packetSize = min(_maxPacketSize, _sndSize - _udpOverhead);
if(packetSize < static_cast<int>(buf.b.size()))
{
//
// We don't log a warning here because the client gets an exception anyway.
//
throw DatagramLimitException(__FILE__, __LINE__);
}
repeat:
assert(_fd != INVALID_SOCKET);
#ifdef _WIN32
ssize_t ret = ::send(_fd, reinterpret_cast<const char*>(&buf.b[0]),
static_cast<int>(buf.b.size()), 0);
#else
ssize_t ret = ::send(_fd, reinterpret_cast<const char*>(&buf.b[0]),
buf.b.size(), 0);
#endif
if(ret == SOCKET_ERROR)
{
if(interrupted())
{
goto repeat;
}
if(wouldBlock())
{
repeatSelect:
assert(_fd != INVALID_SOCKET);
#ifdef _WIN32
FD_SET(_fd, &_wFdSet);
int rs = ::select(static_cast<int>(_fd + 1), 0, &_wFdSet, 0, 0);
#else
struct pollfd fdSet[1];
fdSet[0].fd = _fd;
fdSet[0].events = POLLOUT;
int rs = ::poll(fdSet, 1, -1);
#endif
if(rs == SOCKET_ERROR)
{
if(interrupted())
{
goto repeatSelect;
}
SocketException ex(__FILE__, __LINE__);
ex.error = getSocketErrno();
throw ex;
}
goto repeat;
}
SocketException ex(__FILE__, __LINE__);
ex.error = getSocketErrno();
throw ex;
}
if(_traceLevels->network >= 3)
{
Trace out(_logger, _traceLevels->networkCat);
out << "sent " << ret << " bytes via udp\n" << toString();
}
if(_stats)
{
_stats->bytesSent(type(), static_cast<Int>(ret));
}
assert(ret == static_cast<ssize_t>(buf.b.size()));
buf.i = buf.b.end();
}
void
IceInternal::UdpTransceiver::read(Buffer& buf, int)
{
assert(buf.i == buf.b.begin());
//
// The maximum packetSize is either the maximum allowable UDP
// packet size, or the UDP send buffer size (which ever is
// smaller).
//
const int packetSize = min(_maxPacketSize, _rcvSize - _udpOverhead);
if(packetSize < static_cast<int>(buf.b.size()))
{
//
// We log a warning here because this is the server side -- without the
// the warning, there would only be silence.
//
if(_warn)
{
Warning out(_logger);
out << "DatagramLimitException: maximum size of " << packetSize << " exceeded";
}
throw DatagramLimitException(__FILE__, __LINE__);
}
buf.b.resize(packetSize);
buf.i = buf.b.begin();
repeat:
//
// Check the shutdown flag.
//
{
IceUtil::Mutex::Lock sync(_shutdownReadWriteMutex);
if(_shutdownReadWrite)
{
throw ConnectionLostException(__FILE__, __LINE__);
}
}
ssize_t ret;
if(_connect)
{
//
// If we must connect, then we connect to the first peer that
// sends us a packet.
//
struct sockaddr_in peerAddr;
memset(&peerAddr, 0, sizeof(struct sockaddr_in));
socklen_t len = static_cast<socklen_t>(sizeof(peerAddr));
assert(_fd != INVALID_SOCKET);
ret = recvfrom(_fd, reinterpret_cast<char*>(&buf.b[0]), packetSize,
0, reinterpret_cast<struct sockaddr*>(&peerAddr), &len);
if(ret != SOCKET_ERROR)
{
doConnect(_fd, peerAddr, -1);
_connect = false; // We are connected now.
if(_traceLevels->network >= 1)
{
Trace out(_logger, _traceLevels->networkCat);
out << "connected udp socket\n" << toString();
}
}
}
else
{
assert(_fd != INVALID_SOCKET);
ret = ::recv(_fd, reinterpret_cast<char*>(&buf.b[0]), packetSize, 0);
}
if(ret == SOCKET_ERROR)
{
if(interrupted())
{
goto repeat;
}
if(wouldBlock())
{
repeatSelect:
assert(_fd != INVALID_SOCKET);
#ifdef _WIN32
FD_SET(_fd, &_rFdSet);
int rs = ::select(static_cast<int>(_fd + 1), &_rFdSet, 0, 0, 0);
#else
struct pollfd fdSet[1];
fdSet[0].fd = _fd;
fdSet[0].events = POLLIN;
int rs = ::poll(fdSet, 1, -1);
#endif
if(rs == SOCKET_ERROR)
{
if(interrupted())
{
goto repeatSelect;
}
SocketException ex(__FILE__, __LINE__);
ex.error = getSocketErrno();
throw ex;
}
goto repeat;
}
if(recvTruncated())
{
DatagramLimitException ex(__FILE__, __LINE__);
if(_warn)
{
Warning out(_logger);
out << "DatagramLimitException: maximum size of " << packetSize << " exceeded";
}
throw ex;
}
SocketException ex(__FILE__, __LINE__);
ex.error = getSocketErrno();
throw ex;
}
if(_traceLevels->network >= 3)
{
Trace out(_logger, _traceLevels->networkCat);
out << "received " << ret << " bytes via udp\n" << toString();
}
if(_stats)
{
_stats->bytesReceived(type(), static_cast<Int>(ret));
}
buf.b.resize(ret);
buf.i = buf.b.end();
}
string
IceInternal::UdpTransceiver::type() const
{
return "udp";
}
string
IceInternal::UdpTransceiver::toString() const
{
if(_mcastServer && _fd != INVALID_SOCKET)
{
struct sockaddr_in remoteAddr;
bool peerConnected = fdToRemoteAddress(_fd, remoteAddr);
return addressesToString(_addr, remoteAddr, peerConnected);
}
else
{
return fdToString(_fd);
}
}
void
IceInternal::UdpTransceiver::initialize(int)
{
}
void
IceInternal::UdpTransceiver::checkSendSize(const Buffer& buf, size_t messageSizeMax)
{
if(buf.b.size() > messageSizeMax)
{
throw MemoryLimitException(__FILE__, __LINE__);
}
const int packetSize = min(_maxPacketSize, _sndSize - _udpOverhead);
if(packetSize < static_cast<int>(buf.b.size()))
{
throw DatagramLimitException(__FILE__, __LINE__);
}
}
bool
IceInternal::UdpTransceiver::equivalent(const string& host, int port) const
{
struct sockaddr_in addr;
getAddress(host, port, addr);
return compareAddress(addr, _addr);
}
int
IceInternal::UdpTransceiver::effectivePort() const
{
return ntohs(_addr.sin_port);
}
IceInternal::UdpTransceiver::UdpTransceiver(const InstancePtr& instance, const string& host, int port,
const string& mcastInterface, int mcastTtl) :
_traceLevels(instance->traceLevels()),
_logger(instance->initializationData().logger),
_stats(instance->initializationData().stats),
_incoming(false),
_connect(true),
_warn(instance->initializationData().properties->getPropertyAsInt("Ice.Warn.Datagrams") > 0),
_shutdownReadWrite(false)
{
try
{
_fd = createSocket(true);
setBufSize(instance);
setBlock(_fd, false);
getAddress(host, port, _addr);
doConnect(_fd, _addr, -1);
_connect = false; // We're connected now
if(isMulticast(_addr))
{
if(mcastInterface.length() > 0)
{
struct sockaddr_in addr;
getAddress(mcastInterface, port, addr);
setMcastInterface(_fd, addr.sin_addr);
}
if(mcastTtl != -1)
{
setMcastTtl(_fd, mcastTtl);
}
}
if(_traceLevels->network >= 1)
{
Trace out(_logger, _traceLevels->networkCat);
out << "starting to send udp packets\n" << toString();
}
}
catch(...)
{
_fd = INVALID_SOCKET;
throw;
}
#ifdef _WIN32
FD_ZERO(&_rFdSet);
FD_ZERO(&_wFdSet);
#endif
}
IceInternal::UdpTransceiver::UdpTransceiver(const InstancePtr& instance, const string& host, int port,
const string& mcastInterface, bool connect) :
_traceLevels(instance->traceLevels()),
_logger(instance->initializationData().logger),
_stats(instance->initializationData().stats),
_incoming(true),
_connect(connect),
_warn(instance->initializationData().properties->getPropertyAsInt("Ice.Warn.Datagrams") > 0),
_shutdownReadWrite(false)
{
try
{
_fd = createSocket(true);
setBufSize(instance);
setBlock(_fd, false);
getAddress(host, port, _addr);
if(_traceLevels->network >= 2)
{
Trace out(_logger, _traceLevels->networkCat);
out << "attempting to bind to udp socket " << addrToString(_addr);
}
if(isMulticast(_addr))
{
struct sockaddr_in addr;
getAddress("0.0.0.0", port, addr);
setReuseAddress(_fd, true);
doBind(_fd, addr);
if(mcastInterface.length() > 0)
{
getAddress(mcastInterface, port, addr);
}
else
{
addr.sin_addr.s_addr = INADDR_ANY;
}
setMcastGroup(_fd, _addr.sin_addr, addr.sin_addr);
_mcastServer = true;
}
else
{
#ifndef _WIN32
//
// Enable SO_REUSEADDR on Unix platforms to allow re-using
// the socket even if it's in the TIME_WAIT state. On
// Windows, this doesn't appear to be necessary and
// enabling SO_REUSEADDR would actually not be a good
// thing since it allows a second process to bind to an
// address even it's already bound by another process.
//
// TODO: using SO_EXCLUSIVEADDRUSE on Windows would
// probably be better but it's only supported by recent
// Windows versions (XP SP2, Windows Server 2003).
//
setReuseAddress(_fd, true);
#endif
doBind(_fd, _addr);
}
if(_traceLevels->network >= 1)
{
Trace out(_logger, _traceLevels->networkCat);
out << "starting to receive udp packets\n" << toString();
}
}
catch(...)
{
_fd = INVALID_SOCKET;
throw;
}
#ifdef _WIN32
FD_ZERO(&_rFdSet);
FD_ZERO(&_wFdSet);
#endif
}
IceInternal::UdpTransceiver::~UdpTransceiver()
{
assert(_fd == INVALID_SOCKET);
}
//
// Set UDP receive and send buffer sizes.
//
void
IceInternal::UdpTransceiver::setBufSize(const InstancePtr& instance)
{
assert(_fd != INVALID_SOCKET);
for(int i = 0; i < 2; ++i)
{
string direction;
string prop;
int* addr;
int dfltSize;
if(i == 0)
{
direction = "receive";
prop = "Ice.UDP.RcvSize";
addr = &_rcvSize;
dfltSize = getRecvBufferSize(_fd);
_rcvSize = dfltSize;
}
else
{
direction = "send";
prop = "Ice.UDP.SndSize";
addr = &_sndSize;
dfltSize = getSendBufferSize(_fd);
_sndSize = dfltSize;
}
//
// Get property for buffer size and check for sanity.
//
Int sizeRequested = instance->initializationData().properties->getPropertyAsIntWithDefault(prop, dfltSize);
if(sizeRequested < _udpOverhead)
{
Warning out(_logger);
out << "Invalid " << prop << " value of " << sizeRequested << " adjusted to " << dfltSize;
sizeRequested = dfltSize;
}
if(sizeRequested != dfltSize)
{
//
// Try to set the buffer size. The kernel will silently adjust
// the size to an acceptable value. Then read the size back to
// get the size that was actually set.
//
if(i == 0)
{
setRecvBufferSize(_fd, sizeRequested);
*addr = getRecvBufferSize(_fd);
}
else
{
setSendBufferSize(_fd, sizeRequested);
*addr = getSendBufferSize(_fd);
}
//
// Warn if the size that was set is less than the requested size.
//
if(*addr < sizeRequested)
{
Warning out(_logger);
out << "UDP " << direction << " buffer size: requested size of "
<< sizeRequested << " adjusted to " << *addr;
}
}
}
}
//
// The maximum IP datagram size is 65535. Subtract 20 bytes for the IP header and 8 bytes for the UDP header
// to get the maximum payload.
//
const int IceInternal::UdpTransceiver::_udpOverhead = 20 + 8;
const int IceInternal::UdpTransceiver::_maxPacketSize = 65535 - _udpOverhead;
|