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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_UDP_ENDPOINT_I_H
#define ICE_UDP_ENDPOINT_I_H
#include <Ice/EndpointI.h>
#include <Ice/EndpointFactory.h>
namespace IceInternal
{
class UdpEndpointI : public EndpointI
{
public:
UdpEndpointI(const InstancePtr&, const std::string&, Ice::Int, const std::string&, Ice::Int, Ice::Byte, Ice::Byte,
Ice::Byte, Ice::Byte, bool, const std::string&, bool);
UdpEndpointI(const InstancePtr&, const std::string&, bool);
UdpEndpointI(BasicStream*);
virtual void streamWrite(BasicStream*) const;
virtual std::string toString() const;
virtual Ice::EndpointInfoPtr getInfo() const;
virtual Ice::Short type() const;
virtual Ice::Int timeout() const;
virtual EndpointIPtr timeout(Ice::Int) const;
virtual EndpointIPtr connectionId(const ::std::string&) const;
virtual bool compress() const;
virtual EndpointIPtr compress(bool) const;
virtual bool datagram() const;
virtual bool secure() const;
virtual TransceiverPtr transceiver(EndpointIPtr&) const;
virtual std::vector<ConnectorPtr> connectors() const;
virtual void connectors_async(const EndpointI_connectorsPtr&) const;
virtual AcceptorPtr acceptor(EndpointIPtr&, const std::string&) const;
virtual std::vector<EndpointIPtr> expand() const;
virtual bool equivalent(const EndpointIPtr&) const;
virtual bool operator==(const Ice::LocalObject&) const;
virtual bool operator<(const Ice::LocalObject&) const;
private:
virtual ::Ice::Int hashInit() const;
virtual std::vector<ConnectorPtr> connectors(const std::vector<struct sockaddr_storage>&) const;
//
// All members are const, because endpoints are immutable.
//
const InstancePtr _instance;
const std::string _host;
const Ice::Int _port;
const std::string _mcastInterface;
const Ice::Int _mcastTtl;
const Ice::Byte _protocolMajor;
const Ice::Byte _protocolMinor;
const Ice::Byte _encodingMajor;
const Ice::Byte _encodingMinor;
const bool _connect;
const std::string _connectionId;
const bool _compress;
};
class UdpEndpointFactory : public EndpointFactory
{
public:
virtual ~UdpEndpointFactory();
virtual Ice::Short type() const;
virtual std::string protocol() const;
virtual EndpointIPtr create(const std::string&, bool) const;
virtual EndpointIPtr read(BasicStream*) const;
virtual void destroy();
private:
UdpEndpointFactory(const InstancePtr&);
friend class Instance;
InstancePtr _instance;
};
}
#endif
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