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// **********************************************************************
//
// Copyright (c) 2003 - 2004
// ZeroC, Inc.
// North Palm Beach, FL, USA
//
// All Rights Reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************


#ifndef ICE_UDP_ENDPOINT_H
#define ICE_UDP_ENDPOINT_H

#include <Ice/Endpoint.h>
#include <Ice/EndpointFactory.h>

namespace IceInternal
{

const Ice::Short UdpEndpointType = 3;

class UdpEndpoint : public Endpoint
{
public:

    UdpEndpoint(const InstancePtr&, const std::string&, Ice::Int, bool);
    UdpEndpoint(const InstancePtr&, const std::string&);
    UdpEndpoint(BasicStream*);

    virtual void streamWrite(BasicStream*) const;
    virtual std::string toString() const;
    virtual Ice::Short type() const;
    virtual Ice::Int timeout() const;
    virtual EndpointPtr timeout(Ice::Int) const;
    virtual bool compress() const;
    virtual EndpointPtr compress(bool) const;
    virtual bool datagram() const;
    virtual bool secure() const;
    virtual bool unknown() const;
    virtual TransceiverPtr clientTransceiver() const;
    virtual TransceiverPtr serverTransceiver(EndpointPtr&) const;
    virtual ConnectorPtr connector() const;
    virtual AcceptorPtr acceptor(EndpointPtr&) const;
    virtual bool equivalent(const TransceiverPtr&) const;
    virtual bool equivalent(const AcceptorPtr&) const;

    virtual bool operator==(const Endpoint&) const;
    virtual bool operator!=(const Endpoint&) const;
    virtual bool operator<(const Endpoint&) const;

private:

    //
    // All members are const, because endpoints are immutable.
    //
    const InstancePtr _instance;
    const std::string _host;
    const Ice::Int _port;
    const Ice::Byte _protocolMajor;
    const Ice::Byte _protocolMinor;
    const Ice::Byte _encodingMajor;
    const Ice::Byte _encodingMinor;
    const bool _connect;
    const bool _compress;
};

class UdpEndpointFactory : public EndpointFactory
{
public:

    virtual ~UdpEndpointFactory();

    virtual Ice::Short type() const;
    virtual std::string protocol() const;
    virtual EndpointPtr create(const std::string&) const;
    virtual EndpointPtr read(BasicStream*) const;
    virtual void destroy();

private:

    UdpEndpointFactory(const InstancePtr&);
    friend class Instance;

    InstancePtr _instance;
};

}

#endif