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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_UDP_ENDPOINT_H
#define ICE_UDP_ENDPOINT_H
#include <Ice/Endpoint.h>
#include <Ice/EndpointFactory.h>
namespace IceInternal
{
const Ice::Short UdpEndpointType = 3;
class UdpEndpoint : public Endpoint
{
public:
UdpEndpoint(const InstancePtr&, const std::string&, Ice::Int, bool);
UdpEndpoint(const InstancePtr&, const std::string&);
UdpEndpoint(BasicStream*);
virtual void streamWrite(BasicStream*) const;
virtual std::string toString() const;
virtual Ice::Short type() const;
virtual Ice::Int timeout() const;
virtual EndpointPtr timeout(Ice::Int) const;
virtual bool compress() const;
virtual EndpointPtr compress(bool) const;
virtual bool datagram() const;
virtual bool secure() const;
virtual bool unknown() const;
virtual TransceiverPtr clientTransceiver() const;
virtual TransceiverPtr serverTransceiver(EndpointPtr&) const;
virtual ConnectorPtr connector() const;
virtual AcceptorPtr acceptor(EndpointPtr&) const;
virtual bool equivalent(const TransceiverPtr&) const;
virtual bool equivalent(const AcceptorPtr&) const;
virtual bool operator==(const Endpoint&) const;
virtual bool operator!=(const Endpoint&) const;
virtual bool operator<(const Endpoint&) const;
private:
//
// All members are const, because endpoints are immutable.
//
const InstancePtr _instance;
const std::string _host;
const Ice::Int _port;
const Ice::Byte _protocolMajor;
const Ice::Byte _protocolMinor;
const Ice::Byte _encodingMajor;
const Ice::Byte _encodingMinor;
const bool _connect;
const bool _compress;
};
class UdpEndpointFactory : public EndpointFactory
{
public:
virtual ~UdpEndpointFactory();
virtual Ice::Short type() const;
virtual std::string protocol() const;
virtual EndpointPtr create(const std::string&) const;
virtual EndpointPtr read(BasicStream*) const;
virtual void destroy();
private:
UdpEndpointFactory(const InstancePtr&);
friend class Instance;
InstancePtr _instance;
};
}
#endif
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