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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_UDP_CONNECTOR_H
#define ICE_UDP_CONNECTOR_H
#include <Ice/TransceiverF.h>
#include <Ice/ProtocolInstanceF.h>
#include <Ice/Connector.h>
#include <Ice/Network.h>
namespace IceInternal
{
class UdpConnector : public Connector
{
public:
virtual TransceiverPtr connect();
virtual Ice::Short type() const;
virtual std::string toString() const;
virtual bool operator==(const Connector&) const;
virtual bool operator<(const Connector&) const;
private:
UdpConnector(const ProtocolInstancePtr&, const Address&, const Address&, const std::string&, int,
const std::string&);
virtual ~UdpConnector();
friend class UdpEndpointI;
const ProtocolInstancePtr _instance;
const Address _addr;
const Address _sourceAddr;
const std::string _mcastInterface;
const int _mcastTtl;
const std::string _connectionId;
};
}
#endif
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