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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************

#include <Ice/TraceLevels.h>
#include <Ice/Properties.h>

using namespace std;
using namespace Ice;
using namespace IceInternal;

void IceInternal::incRef(TraceLevels* p) { p->__incRef(); }
void IceInternal::decRef(TraceLevels* p) { p->__decRef(); }

IceInternal::TraceLevels::TraceLevels(const PropertiesPtr& properties) :
    network(0),
    networkCat("Network"),
    protocol(0),
    protocolCat("Protocol"),
    retry(0),
    retryCat("Retry"),
    location(0),
    locationCat("Location")
{
    const string keyBase = "Ice.Trace.";
    const_cast<int&>(network) = properties->getPropertyAsInt(keyBase + networkCat);
    const_cast<int&>(protocol) = properties->getPropertyAsInt(keyBase + protocolCat);
    const_cast<int&>(retry) = properties->getPropertyAsInt(keyBase + retryCat);
    const_cast<int&>(location) = properties->getPropertyAsInt(keyBase + locationCat);
}