1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
|
// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_THREAD_POOL_H
#define ICE_THREAD_POOL_H
#include <IceUtil/Shared.h>
#include <IceUtil/Mutex.h>
#include <IceUtil/Monitor.h>
#include <IceUtil/Thread.h>
#include <Ice/Config.h>
#include <Ice/Dispatcher.h>
#include <Ice/ThreadPoolF.h>
#include <Ice/InstanceF.h>
#include <Ice/LoggerF.h>
#include <Ice/PropertiesF.h>
#include <Ice/EventHandler.h>
#include <Ice/Selector.h>
#include <Ice/BasicStream.h>
#include <Ice/ObserverHelper.h>
#include <set>
#include <list>
namespace IceInternal
{
class ThreadPoolCurrent;
class ThreadPoolWorkQueue;
typedef IceUtil::Handle<ThreadPoolWorkQueue> ThreadPoolWorkQueuePtr;
class ThreadPoolWorkItem : virtual public IceUtil::Shared
{
public:
virtual void execute(ThreadPoolCurrent&) = 0;
};
typedef IceUtil::Handle<ThreadPoolWorkItem> ThreadPoolWorkItemPtr;
class DispatchWorkItem : public ThreadPoolWorkItem, public Ice::DispatcherCall
{
public:
DispatchWorkItem();
DispatchWorkItem(const Ice::ConnectionPtr& connection);
const Ice::ConnectionPtr&
getConnection()
{
return _connection;
}
private:
virtual void execute(ThreadPoolCurrent&);
const Ice::ConnectionPtr _connection;
};
typedef IceUtil::Handle<DispatchWorkItem> DispatchWorkItemPtr;
class ThreadPool : public IceUtil::Shared, public IceUtil::Monitor<IceUtil::Mutex>
{
class EventHandlerThread : public IceUtil::Thread
{
public:
EventHandlerThread(const ThreadPoolPtr&, const std::string&);
virtual void run();
void updateObserver();
void setState(Ice::Instrumentation::ThreadState);
private:
ThreadPoolPtr _pool;
ObserverHelperT<Ice::Instrumentation::ThreadObserver> _observer;
Ice::Instrumentation::ThreadState _state;
};
typedef IceUtil::Handle<EventHandlerThread> EventHandlerThreadPtr;
public:
ThreadPool(const InstancePtr&, const std::string&, int);
virtual ~ThreadPool();
void destroy();
void updateObservers();
void initialize(const EventHandlerPtr&);
void _register(const EventHandlerPtr& handler, SocketOperation status)
{
update(handler, SocketOperationNone, status);
}
void update(const EventHandlerPtr&, SocketOperation, SocketOperation);
void unregister(const EventHandlerPtr& handler, SocketOperation status)
{
update(handler, status, SocketOperationNone);
}
bool finish(const EventHandlerPtr&, bool);
void dispatchFromThisThread(const DispatchWorkItemPtr&);
void dispatch(const DispatchWorkItemPtr&);
void joinWithAllThreads();
std::string prefix() const;
private:
void run(const EventHandlerThreadPtr&);
bool ioCompleted(ThreadPoolCurrent&);
#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
bool startMessage(ThreadPoolCurrent&);
void finishMessage(ThreadPoolCurrent&);
#else
void promoteFollower(ThreadPoolCurrent&);
bool followerWait(ThreadPoolCurrent&);
#endif
std::string nextThreadId();
const InstancePtr _instance;
const Ice::DispatcherPtr _dispatcher;
ThreadPoolWorkQueuePtr _workQueue;
bool _destroyed;
const std::string _prefix;
Selector _selector;
int _nextThreadId;
friend class EventHandlerThread;
friend class ThreadPoolCurrent;
const int _size; // Number of threads that are pre-created.
const int _sizeIO; // Maximum number of threads that can concurrently perform IO.
const int _sizeMax; // Maximum number of threads.
const int _sizeWarn; // If _inUse reaches _sizeWarn, a "low on threads" warning will be printed.
const bool _serialize; // True if requests need to be serialized over the connection.
const bool _hasPriority;
const int _priority;
const int _serverIdleTime;
const int _threadIdleTime;
const size_t _stackSize;
std::set<EventHandlerThreadPtr> _threads; // All threads, running or not.
int _inUse; // Number of threads that are currently in use.
#if !defined(ICE_USE_IOCP) && !defined(ICE_OS_WINRT)
int _inUseIO; // Number of threads that are currently performing IO.
std::vector<std::pair<EventHandler*, SocketOperation> > _handlers;
std::vector<std::pair<EventHandler*, SocketOperation> >::const_iterator _nextHandler;
std::set<EventHandler*> _pendingHandlers;
#endif
bool _promote;
};
class ThreadPoolCurrent
{
public:
ThreadPoolCurrent(const InstancePtr&, const ThreadPoolPtr&, const ThreadPool::EventHandlerThreadPtr&);
SocketOperation operation;
BasicStream stream; // A per-thread stream to be used by event handlers for optimization.
bool ioCompleted() const
{
return _threadPool->ioCompleted(const_cast<ThreadPoolCurrent&>(*this));
}
#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
bool startMessage()
{
return _threadPool->startMessage(const_cast<ThreadPoolCurrent&>(*this));
}
void finishMessage()
{
_threadPool->finishMessage(const_cast<ThreadPoolCurrent&>(*this));
}
#else
bool ioReady()
{
return (_handler->_registered & operation) != 0;
}
#endif
void dispatchFromThisThread(const DispatchWorkItemPtr& workItem)
{
_threadPool->dispatchFromThisThread(workItem);
}
private:
ThreadPool* _threadPool;
ThreadPool::EventHandlerThreadPtr _thread;
EventHandlerPtr _handler;
bool _ioCompleted;
#if !defined(ICE_USE_IOCP) && !defined(ICE_OS_WINRT)
bool _leader;
#else
DWORD _count;
int _error;
#endif
friend class ThreadPool;
};
class ThreadPoolWorkQueue : public EventHandler, public IceUtil::Mutex
{
public:
ThreadPoolWorkQueue(const InstancePtr&, Selector&);
~ThreadPoolWorkQueue();
void destroy();
void queue(const ThreadPoolWorkItemPtr&);
#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
bool startAsync(SocketOperation);
bool finishAsync(SocketOperation);
#endif
virtual void message(ThreadPoolCurrent&);
virtual void finished(ThreadPoolCurrent&, bool);
virtual std::string toString() const;
virtual NativeInfoPtr getNativeInfo();
virtual void postMessage();
private:
const InstancePtr _instance;
Selector& _selector;
bool _destroyed;
#ifdef ICE_USE_IOCP
AsyncInfo _info;
#elif !defined(ICE_OS_WINRT)
SOCKET _fdIntrRead;
SOCKET _fdIntrWrite;
#endif
std::list<ThreadPoolWorkItemPtr> _workItems;
};
//
// The ThreadPoolMessage class below hides the IOCP implementation details from
// the event handler implementations. Only event handler implementation that
// require IO need to use this class.
//
// An instance of the IOScope subclass must be created within the synchronization
// of the event handler. It takes care of calling startMessage/finishMessage for
// the IOCP implementation and ensures that finishMessage isn't called multiple
// times.
//
#if !defined(ICE_USE_IOCP) && !defined(ICE_OS_WINRT)
template<class T> class ThreadPoolMessage
{
public:
class IOScope
{
public:
IOScope(ThreadPoolMessage<T>& message) : _message(message)
{
// Nothing to do.
}
~IOScope()
{
// Nothing to do.
}
operator bool()
{
return _message._current.ioReady(); // Ensure the handler is still interested in the operation.
}
void completed()
{
_message._current.ioCompleted();
}
private:
ThreadPoolMessage<T>& _message;
};
friend class IOScope;
ThreadPoolMessage(ThreadPoolCurrent& current, const T&) : _current(current)
{
}
~ThreadPoolMessage()
{
// Nothing to do.
}
private:
ThreadPoolCurrent& _current;
};
#else
template<class T> class ThreadPoolMessage
{
public:
class IOScope
{
public:
IOScope(ThreadPoolMessage& message) : _message(message)
{
// This must be called with the handler locked.
_finish = _message._current.startMessage();
}
~IOScope()
{
if(_finish)
{
// This must be called with the handler locked.
_message._current.finishMessage();
}
}
operator bool()
{
return _finish;
}
void
completed()
{
//
// Call finishMessage once IO is completed only if serialization is not enabled.
// Otherwise, finishMessage will be called when the event handler is done with
// the message (it will be called from ~ThreadPoolMessage below).
//
assert(_finish);
if(_message._current.ioCompleted())
{
_finish = false;
_message._finish = true;
}
}
private:
ThreadPoolMessage& _message;
bool _finish;
};
friend class IOScope;
ThreadPoolMessage(ThreadPoolCurrent& current, const T& mutex) :
_current(current), _mutex(mutex), _finish(false)
{
}
~ThreadPoolMessage()
{
if(_finish)
{
//
// A ThreadPoolMessage instance must be created outside the synchronization
// of the event handler. We need to lock the event handler here to call
// finishMessage.
//
#if defined(__MINGW32__)
IceUtil::LockT<T> sync(_mutex);
#else
IceUtil::LockT<typename T> sync(_mutex);
#endif
_current.finishMessage();
}
}
private:
ThreadPoolCurrent& _current;
const T& _mutex;
bool _finish;
};
#endif
};
#endif
|