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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_THREAD_POOL_H
#define ICE_THREAD_POOL_H
#include <IceUtil/Shared.h>
#include <Ice/ThreadPoolF.h>
#include <Ice/InstanceF.h>
#include <Ice/EventHandlerF.h>
#include <map>
namespace IceInternal
{
class Stream;
class ThreadPool : public ::IceUtil::Shared, public JTCMonitorT<JTCMutex>
{
public:
void _register(int, const EventHandlerPtr&);
void unregister(int);
void promoteFollower();
void waitUntilServerFinished();
void waitUntilFinished();
void joinWithAllThreads();
private:
ThreadPool(const InstancePtr&);
virtual ~ThreadPool();
void destroy();
friend class Instance;
void clearInterrupt();
void setInterrupt();
void run();
void read(const EventHandlerPtr&);
InstancePtr _instance;
int _maxFd;
int _minFd;
int _lastFd;
int _fdIntrRead;
int _fdIntrWrite;
fd_set _fdSet;
std::vector<std::pair<int, EventHandlerPtr> > _adds;
std::vector<int> _removes;
std::map<int, EventHandlerPtr> _handlers;
int _servers;
int _timeout;
JTCMutex _threadMutex;
class EventHandlerThread : public JTCThread
{
public:
EventHandlerThread(ThreadPoolPtr pool) : _pool(pool) { }
virtual void run();
private:
ThreadPoolPtr _pool;
};
friend class EventHandlerThread;
std::vector<JTCThreadHandle> _threads;
};
}
#endif
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