blob: 2c90624a865b14466262ba7834106d357dbf0353 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_THREAD_POOL_H
#define ICE_THREAD_POOL_H
#include <IceUtil/Shared.h>
#include <Ice/ThreadPoolF.h>
#include <Ice/InstanceF.h>
#include <Ice/EventHandlerF.h>
#include <list>
#ifndef WIN32
# define SOCKET int
#endif
namespace IceInternal
{
class BasicStream;
class ThreadPool : public ::IceUtil::Shared, public JTCMonitorT<JTCMutex>
{
public:
void _register(SOCKET, const EventHandlerPtr&);
void unregister(SOCKET, bool);
void promoteFollower();
void initiateServerShutdown(); // Signal-safe shutdown initiation.
void waitUntilServerFinished();
void waitUntilFinished();
void joinWithAllThreads();
void setMaxConnections(int);
int getMaxConnections();
private:
ThreadPool(const InstancePtr&);
virtual ~ThreadPool();
void destroy();
friend class Instance;
bool clearInterrupt();
void setInterrupt();
void run();
void read(const EventHandlerPtr&);
InstancePtr _instance;
bool _destroyed;
SOCKET _maxFd;
SOCKET _minFd;
SOCKET _lastFd;
SOCKET _fdIntrRead;
SOCKET _fdIntrWrite;
fd_set _fdSet;
std::vector<std::pair<SOCKET, EventHandlerPtr> > _adds;
std::vector<std::pair<SOCKET, bool> > _removes;
std::map<SOCKET, EventHandlerPtr> _handlerMap;
int _servers;
int _timeout;
JTCMutex _threadMutex;
class EventHandlerThread : public JTCThread
{
public:
EventHandlerThread(const ThreadPoolPtr& pool) : _pool(pool) { }
virtual void run();
private:
ThreadPoolPtr _pool;
};
friend class EventHandlerThread;
std::vector<JTCThreadHandle> _threads; // Handles for all threads, running or not.
int _threadNum; // Number of running threads.
int _maxConnections; // Maximum number of connections. If set to zero, the number of connections is not limited.
};
}
#endif
|