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path: root/cpp/src/Ice/TcpAcceptor.cpp
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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

#include <Ice/TcpAcceptor.h>
#include <Ice/TcpTransceiver.h>
#include <Ice/Instance.h>
#include <Ice/TraceLevels.h>
#include <Ice/LoggerUtil.h>
#include <Ice/Network.h>
#include <Ice/Exception.h>

using namespace std;
using namespace Ice;
using namespace IceInternal;

SOCKET
IceInternal::TcpAcceptor::fd()
{
    return _fd;
}

void
IceInternal::TcpAcceptor::close()
{
    if(_traceLevels->network >= 1)
    {
        Trace out(_logger, _traceLevels->networkCat);
        out << "stopping to accept tcp connections at " << toString();
    }

    SOCKET fd = _fd;
    _fd = INVALID_SOCKET;
    closeSocket(fd);
}

void
IceInternal::TcpAcceptor::listen()
{
    try
    {
        doListen(_fd, _backlog);
    }
    catch(...)
    {
        _fd = INVALID_SOCKET;
        throw;
    }

    if(_traceLevels->network >= 1)
    {
        Trace out(_logger, _traceLevels->networkCat);
        out << "accepting tcp connections at " << toString();
    }
}

TransceiverPtr
IceInternal::TcpAcceptor::accept(int timeout)
{
    SOCKET fd = doAccept(_fd, timeout);
    setBlock(fd, false);
    setTcpBufSize(fd, _instance->initializationData().properties, _logger);

    if(_traceLevels->network >= 1)
    {
        Trace out(_logger, _traceLevels->networkCat);
        out << "accepted tcp connection\n" << fdToString(fd);
    }

    return new TcpTransceiver(_instance, fd, true);
}

void
IceInternal::TcpAcceptor::connectToSelf()
{
    SOCKET fd = createSocket(false, _addr.ss_family);
    setBlock(fd, false);
    doConnect(fd, _addr, -1);
    closeSocket(fd);
}

string
IceInternal::TcpAcceptor::toString() const
{
    return addrToString(_addr);
}

int
IceInternal::TcpAcceptor::effectivePort() const
{
    return getPort(_addr);
}

IceInternal::TcpAcceptor::TcpAcceptor(const InstancePtr& instance, const string& host, int port) :
    _instance(instance),
    _traceLevels(instance->traceLevels()),
    _logger(instance->initializationData().logger),
    _backlog(0)
{
    if(_backlog <= 0)
    {
        _backlog = 5;
    }

    try
    {
        getAddressForServer(host, port, _addr, _instance->protocolSupport());
        _fd = createSocket(false, _addr.ss_family);
        setBlock(_fd, false);
        setTcpBufSize(_fd, _instance->initializationData().properties, _logger);
#ifndef _WIN32
        //
        // Enable SO_REUSEADDR on Unix platforms to allow re-using the
        // socket even if it's in the TIME_WAIT state. On Windows,
        // this doesn't appear to be necessary and enabling
        // SO_REUSEADDR would actually not be a good thing since it
        // allows a second process to bind to an address even it's
        // already bound by another process.
        //
        // TODO: using SO_EXCLUSIVEADDRUSE on Windows would probably
        // be better but it's only supported by recent Windows
        // versions (XP SP2, Windows Server 2003).
        //
        setReuseAddress(_fd, true);
#endif
        if(_traceLevels->network >= 2)
        {
            Trace out(_logger, _traceLevels->networkCat);
            out << "attempting to bind to tcp socket " << toString();
        }
        doBind(_fd, _addr);
    }
    catch(...)
    {
        _fd = INVALID_SOCKET;
        throw;
    }
}

IceInternal::TcpAcceptor::~TcpAcceptor()
{
    assert(_fd == INVALID_SOCKET);
}