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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_STREAM_I_H
#define ICE_STREAM_I_H
#include <Ice/Stream.h>
#include <Ice/BasicStream.h>
namespace Ice
{
//
// Implement InputStream as a wrapper around BasicStream.
//
class InputStreamI : public InputStream
{
public:
InputStreamI(const Ice::CommunicatorPtr&, const std::vector< Ice::Byte >&);
InputStreamI(const Ice::CommunicatorPtr&, const std::pair< const Ice::Byte*, const Ice::Byte* >&);
virtual ~InputStreamI();
virtual Ice::CommunicatorPtr communicator() const;
virtual void sliceObjects(bool);
virtual bool readBool();
virtual std::vector< bool > readBoolSeq();
virtual bool* readBoolSeq(std::pair<const bool*, const bool*>&);
virtual Ice::Byte readByte();
virtual std::vector< Ice::Byte > readByteSeq();
virtual void readByteSeq(std::pair<const Ice::Byte*, const Ice::Byte*>&);
virtual Ice::Short readShort();
virtual std::vector< Ice::Short > readShortSeq();
virtual Ice::Short* readShortSeq(std::pair<const Ice::Short*, const Ice::Short*>&);
virtual Ice::Int readInt();
virtual std::vector< Ice::Int > readIntSeq();
virtual Ice::Int* readIntSeq(std::pair<const Ice::Int*, const Ice::Int*>&);
virtual Ice::Long readLong();
virtual std::vector< Ice::Long > readLongSeq();
virtual Ice::Long* readLongSeq(std::pair<const Ice::Long*, const Ice::Long*>&);
virtual Ice::Float readFloat();
virtual std::vector< Ice::Float > readFloatSeq();
virtual Ice::Float* readFloatSeq(std::pair<const Ice::Float*, const Ice::Float*>&);
virtual Ice::Double readDouble();
virtual std::vector< Ice::Double > readDoubleSeq();
virtual Ice::Double* readDoubleSeq(std::pair<const Ice::Double*, const Ice::Double*>&);
virtual std::string readString(bool = true);
virtual std::vector< std::string > readStringSeq(bool = true);
virtual std::wstring readWstring();
virtual std::vector< std::wstring > readWstringSeq();
virtual Ice::Int readSize();
virtual Ice::ObjectPrx readProxy();
virtual void readObject(const Ice::ReadObjectCallbackPtr&);
virtual std::string readTypeId();
virtual void throwException();
virtual void startSlice();
virtual void endSlice();
virtual void skipSlice();
virtual void startEncapsulation();
virtual void skipEncapsulation();
virtual void endEncapsulation();
virtual void readPendingObjects();
private:
Ice::CommunicatorPtr _communicator;
IceInternal::BasicStream* _is;
std::vector< ReadObjectCallbackPtr > _callbacks;
};
//
// Implement OutputStream as a wrapper around BasicStream.
//
class OutputStreamI : public OutputStream
{
public:
OutputStreamI(const Ice::CommunicatorPtr&, IceInternal::BasicStream* = 0);
virtual ~OutputStreamI();
virtual Ice::CommunicatorPtr communicator() const;
virtual void writeBool(bool);
virtual void writeBoolSeq(const std::vector< bool >&);
virtual void writeBoolSeq(const bool*, const bool*);
virtual void writeByte(Ice::Byte);
virtual void writeByteSeq(const std::vector< Ice::Byte >&);
virtual void writeByteSeq(const Ice::Byte*, const Ice::Byte*);
virtual void writeShort(Ice::Short);
virtual void writeShortSeq(const std::vector< Ice::Short >&);
virtual void writeShortSeq(const Ice::Short*, const Ice::Short*);
virtual void writeInt(Ice::Int);
virtual void writeIntSeq(const std::vector< Ice::Int >&);
virtual void writeIntSeq(const Ice::Int*, const Ice::Int*);
virtual void writeLong(Ice::Long);
virtual void writeLongSeq(const std::vector< Ice::Long >&);
virtual void writeLongSeq(const Ice::Long*, const Ice::Long*);
virtual void writeFloat(Ice::Float);
virtual void writeFloatSeq(const std::vector< Ice::Float >&);
virtual void writeFloatSeq(const Ice::Float*, const Ice::Float*);
virtual void writeDouble(Ice::Double);
virtual void writeDoubleSeq(const std::vector< Ice::Double >&);
virtual void writeDoubleSeq(const Ice::Double*, const Ice::Double*);
virtual void writeString(const std::string&, bool = true);
virtual void writeStringSeq(const std::vector< std::string >&, bool = true);
virtual void writeWstring(const std::wstring&);
virtual void writeWstringSeq(const std::vector< std::wstring >&);
virtual void writeSize(Ice::Int);
virtual void writeProxy(const Ice::ObjectPrx&);
virtual void writeObject(const Ice::ObjectPtr&);
virtual void writeTypeId(const std::string&);
virtual void writeException(const Ice::UserException&);
virtual void startSlice();
virtual void endSlice();
virtual void startEncapsulation();
virtual void endEncapsulation();
virtual void writePendingObjects();
virtual void finished(std::vector< Ice::Byte >&);
private:
Ice::CommunicatorPtr _communicator;
IceInternal::BasicStream* _os;
bool _own;
};
}
#endif
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