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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_STREAM_I_H
#define ICE_STREAM_I_H
#include <Ice/Stream.h>
#include <Ice/BasicStream.h>
namespace IceInternal
{
//
// Subclass BasicStream in order to associate an InputStream with it.
//
class BasicInputStream : public BasicStream
{
public:
BasicInputStream(Instance*, Ice::InputStream*);
Ice::InputStream* _in;
};
//
// Subclass BasicStream in order to associate an OutputStream with it.
//
class BasicOutputStream : public BasicStream
{
public:
BasicOutputStream(Instance*, Ice::OutputStream*);
Ice::OutputStream* _out;
};
}
namespace Ice
{
//
// Implement InputStream as a wrapper around BasicInputStream.
//
class InputStreamI : public InputStream
{
public:
InputStreamI(const IceInternal::InstancePtr&, const ::std::vector< ::Ice::Byte >&);
virtual ~InputStreamI();
virtual void sliceObjects(bool);
virtual bool readBool();
virtual ::std::vector< bool > readBoolSeq();
virtual ::Ice::Byte readByte();
virtual ::std::vector< ::Ice::Byte > readByteSeq();
virtual ::Ice::Short readShort();
virtual ::std::vector< ::Ice::Short > readShortSeq();
virtual ::Ice::Int readInt();
virtual ::std::vector< ::Ice::Int > readIntSeq();
virtual ::Ice::Long readLong();
virtual ::std::vector< ::Ice::Long > readLongSeq();
virtual ::Ice::Float readFloat();
virtual ::std::vector< ::Ice::Float > readFloatSeq();
virtual ::Ice::Double readDouble();
virtual ::std::vector< ::Ice::Double > readDoubleSeq();
virtual ::std::string readString();
virtual ::std::vector< ::std::string > readStringSeq();
virtual ::Ice::Int readSize();
virtual ::Ice::ObjectPrx readProxy();
virtual void readObject(const ::Ice::ReadObjectCallbackPtr&);
virtual ::std::string readTypeId();
virtual void throwException();
virtual void startSlice();
virtual void endSlice();
virtual void skipSlice();
virtual void finished();
private:
IceInternal::BasicInputStream _is;
bool _readObjects;
::std::vector< ReadObjectCallbackPtr > _callbacks;
};
//
// Implement OutputStream as a wrapper around BasicOutputStream.
//
class OutputStreamI : public OutputStream
{
public:
OutputStreamI(const IceInternal::InstancePtr&);
virtual ~OutputStreamI();
virtual void writeBool(bool);
virtual void writeBoolSeq(const ::std::vector< bool >&);
virtual void writeByte(::Ice::Byte);
virtual void writeByteSeq(const ::std::vector< ::Ice::Byte >&);
virtual void writeShort(::Ice::Short);
virtual void writeShortSeq(const ::std::vector< ::Ice::Short >&);
virtual void writeInt(::Ice::Int);
virtual void writeIntSeq(const ::std::vector< ::Ice::Int >&);
virtual void writeLong(::Ice::Long);
virtual void writeLongSeq(const ::std::vector< ::Ice::Long >&);
virtual void writeFloat(::Ice::Float);
virtual void writeFloatSeq(const ::std::vector< ::Ice::Float >&);
virtual void writeDouble(::Ice::Double);
virtual void writeDoubleSeq(const ::std::vector< ::Ice::Double >&);
virtual void writeString(const ::std::string&);
virtual void writeStringSeq(const ::std::vector< ::std::string >&);
virtual void writeSize(::Ice::Int);
virtual void writeProxy(const ::Ice::ObjectPrx&);
virtual void writeObject(const ::Ice::ObjectPtr&);
virtual void writeTypeId(const ::std::string&);
virtual void writeException(const ::Ice::UserException&);
virtual void startSlice();
virtual void endSlice();
virtual void finished(::std::vector< ::Ice::Byte >&);
private:
IceInternal::BasicOutputStream _os;
bool _writeObjects;
};
}
#endif
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