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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_SSL_SYSTEM_H
#define ICE_SSL_SYSTEM_H
#include <string>
#include <Ice/SslConnection.h>
#include <Ice/Properties.h>
namespace IceSecurity
{
namespace Ssl
{
using std::string;
using Ice::LoggerPtr;
using Ice::PropertiesPtr;
class Factory;
// TODO: Can we derive this from Shared? How hard would that be?
// TODO: <ml>Absolutely. Please do not add yet another reference counting mechanism.</ml>
class System
{
public:
string getSystemID() const { return _systemID; };
virtual bool isConfigLoaded() = 0;
virtual void loadConfig() = 0;
virtual void shutdown() = 0;
virtual Connection* createServerConnection(int) = 0;
virtual Connection* createClientConnection(int) = 0;
void setTrace(TraceLevelsPtr traceLevels) { _traceLevels = traceLevels; };
bool isTraceSet() const { return _traceLevels; };
void setLogger(LoggerPtr traceLevels) { _logger = traceLevels; };
bool isLoggerSet() const { return _logger; };
void setProperties(PropertiesPtr properties) { _properties = properties; };
bool isPropertiesSet() const { return _properties; };
protected:
System(string&);
virtual ~System();
// Reference counting.
// TODO: Remove this, use IceUtil::Shared or Ice::Shared.
void incRef() { _refCount++; };
bool decRef() { return (--_refCount ? true : false); };
string _systemID;
int _refCount;
TraceLevelsPtr _traceLevels;
LoggerPtr _logger;
PropertiesPtr _properties;
friend class Factory;
};
}
}
#endif
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