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// **********************************************************************
//
// Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_SOCKET_READY_CALLBACK_H
#define ICE_SOCKET_READY_CALLBACK_H
#include <IceUtil/Timer.h>
#include <IceUtil/Handle.h>
#include <Ice/Network.h>
#include <Ice/SelectorF.h>
namespace IceInternal
{
class SocketReadyCallback : public IceUtil::TimerTask
{
public:
SocketReadyCallback() : _fd(INVALID_SOCKET), _status(Finished), _timeout(0)
{
}
virtual SocketStatus socketReady() = 0;
virtual void socketFinished() = 0;
//
// The selector thread doesn't unregister the callback when sockectTimeout is called; socketTimeout
// must unregister the callback either explicitly with unregister() or by shutting down the socket
// (if necessary).
//
virtual void socketTimeout() = 0;
private:
void
runTimerTask()
{
this->socketTimeout();
}
friend class SelectorThread;
friend class Selector<SocketReadyCallback>;
SOCKET _fd;
SocketStatus _status;
int _timeout;
};
typedef IceUtil::Handle<SocketReadyCallback> SocketReadyCallbackPtr;
}
#endif
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