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// **********************************************************************
//
// Copyright (c) 2003-2011 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/SlicedData.h>
#include <Ice/Object.h>
using namespace std;
using namespace Ice;
IceUtil::Shared* Ice::upCast(SliceInfo* p) { return p; }
IceUtil::Shared* Ice::upCast(SlicedData* p) { return p; }
Ice::SlicedData::SlicedData(const SliceInfoSeq& seq) :
slices(seq)
{
//
// Check if any of the preserved slices contain object references.
//
_hasObjects = false;
for(SliceInfoSeq::const_iterator p = seq.begin(); p != seq.end(); ++p)
{
if(!(*p)->objects.empty())
{
_hasObjects = true;
break;
}
}
}
void
Ice::SlicedData::clearObjects()
{
for(SliceInfoSeq::const_iterator p = slices.begin(); p != slices.end(); ++p)
{
//
// Don't just call (*p)->objects.clear(), as releasing references
// to the objects could have unexpected side effects. We exchange
// the vector into a temporary and then let the temporary fall out
// of scope.
//
vector<ObjectPtr> tmp;
tmp.swap((*p)->objects);
}
_hasObjects = false;
}
void
Ice::SlicedData::__gcReachable(IceInternal::GCCountMap& m) const
{
//
// Iterate over the object references in each preserved slice.
//
for(SliceInfoSeq::const_iterator p = slices.begin(); p != slices.end(); ++p)
{
for(vector<ObjectPtr>::const_iterator q = (*p)->objects.begin(); q != (*p)->objects.end(); ++q)
{
(*q)->__addObject(m);
}
}
}
void
Ice::SlicedData::__gcClear()
{
//
// Iterate over the object references in each preserved slice.
//
for(SliceInfoSeq::const_iterator p = slices.begin(); p != slices.end(); ++p)
{
for(vector<ObjectPtr>::iterator q = (*p)->objects.begin(); q != (*p)->objects.end(); ++q)
{
if((*q)->__usesGC())
{
(*q)->__decRefUnsafe();
(*q).__clearHandleUnsafe();
}
}
(*p)->objects.clear();
}
_hasObjects = false;
}
void
Ice::SlicedData::__addObject(IceInternal::GCCountMap& m)
{
IceInternal::GCCountMap::iterator pos = m.find(this);
if(pos == m.end())
{
m[this] = 1;
}
else
{
++pos->second;
}
}
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