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// **********************************************************************
//
// Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_SELECTOR_THREAD_H
#define ICE_SELECTOR_THREAD_H
#include <IceUtil/Shared.h>
#include <IceUtil/Handle.h>
#include <IceUtil/Mutex.h>
#include <IceUtil/Thread.h>
#include <IceUtil/Timer.h>
#include <Ice/Config.h>
#include <Ice/SelectorThreadF.h>
#include <Ice/SocketReadyCallback.h>
#include <Ice/InstanceF.h>
#include <Ice/Selector.h>
#include <deque>
namespace IceInternal
{
class SelectorThread : public IceUtil::Shared, IceUtil::Mutex
{
public:
SelectorThread(const InstancePtr&);
virtual ~SelectorThread();
void destroy();
void incFdsInUse();
void decFdsInUse();
void _register(SOCKET, const SocketReadyCallbackPtr&, SocketStatus status, int timeout);
void unregister(const SocketReadyCallbackPtr&);
void finish(const SocketReadyCallbackPtr&);
void joinWithThread();
private:
void run();
class HelperThread : public IceUtil::Thread
{
public:
HelperThread(const SelectorThreadPtr&);
virtual void run();
private:
SelectorThreadPtr _selectorThread;
};
friend class HelperThread;
InstancePtr _instance;
bool _destroyed;
Selector<SocketReadyCallback> _selector;
std::deque<SocketReadyCallbackPtr> _finished;
IceUtil::ThreadPtr _thread;
IceUtil::TimerPtr _timer;
};
}
#endif
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