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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_SUDP_SERVER_CONTROL_CHANNEL_H
#define ICE_SUDP_SERVER_CONTROL_CHANNEL_H
#include <Ice/SUdpControlChannel.h>
#include <Ice/SecureUdp.h>
namespace IceSecurity
{
namespace SecureUdp
{
using IceInternal::SUdpTransceiver;
class ServerControlChannel : public ControlChannel, public ServerChannel
{
public:
virtual void clientHello(const ClientChannelPtr&, const ::Ice::ByteSeq&, const ::Ice::Current&);
virtual void clientKeyAcknowledge(::Ice::Long, ::Ice::Long, const ::Ice::Current&);
virtual void clientKeyRequest(::Ice::Long, const ::Ice::Current&);
virtual void clientGoodbye(::Ice::Long, const ::Ice::Current&);
protected:
ServerControlChannel(const SUdpTransceiverPtr&, const InstancePtr&, int);
virtual ~ServerControlChannel();
friend IceInternal::SUdpTransceiver;
int _port;
Ice::ObjectAdapterPtr _adapter;
};
}
}
#endif
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