summaryrefslogtreecommitdiff
path: root/cpp/src/Ice/SUdpServerControlChannel.cpp
blob: be2d5415e3b2138abb174137c2fc9a460b8ca7d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************

#include <Ice/Security.h>
#include <Ice/Buffer.h>
#include <Ice/SUdpServerControlChannel.h>
#include <Ice/SUdpClient.h>
#include <Ice/Instance.h>
#include <Ice/Communicator.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/IdentityUtil.h>
#include <Ice/SUdpTransceiver.h>
#include <Ice/MessageAuthenticator.h>
#include <Ice/Cryptor.h>
#include <Ice/BasicStream.h>
#include <Ice/TraceLevels.h>
#include <Ice/Logger.h>
#include <sstream>

using namespace std;
using namespace Ice;
using namespace IceSecurity::SecureUdp;
using IceInternal::Buffer;
using IceInternal::BasicStream;

void
IceSecurity::SecureUdp::ServerControlChannel::clientHello(const ClientChannelPrx& client,
                                                          const ByteSeq& MACkey,
                                                          const Current&)
{
    IceUtil::Mutex::Lock sync(_mutex);

    ICE_METHOD_INV("ServerControlChannel::clientHello()");

    Long clientID = getNewClientID();

    MessageAuthenticatorPtr messageAuthenticator = new MessageAuthenticator(MACkey);

    ICE_DEV_DEBUG("Creating new SUdpClient()");

    SUdpClientPtr sudpClient = new SUdpClient(clientID, client, messageAuthenticator);

    ICE_DEV_DEBUG("Creating new CryptKey()");

    assert(_cryptor);

    CryptKeyPtr cryptKey = _cryptor->getNewKey();

    ICE_DEV_DEBUG("Sending serverHello()");

    sudpClient->serverHello(cryptKey);

    ICE_DEV_DEBUG("adding new SUdpClient() to map.");

    newSUdpClient(sudpClient);

    ICE_METHOD_RET("ServerControlChannel::clientHello()");
}

void
IceSecurity::SecureUdp::ServerControlChannel::clientKeyAcknowledge(Long clientID,
                                                                   Long msgID,
                                                                   const ByteSeq& key,
                                                                   const Current&)
{
    IceUtil::Mutex::Lock sync(_mutex);

    ICE_METHOD_INV("ServerControlChannel::clientKeyAcknowledge()");

    SUdpClientPtr sudpClient = getSUdpClient(clientID);

    CryptKeyPtr cryptKey = _cryptor->getKey(key);

    sudpClient->setNewCryptKey(msgID, cryptKey);

    ICE_METHOD_RET("ServerControlChannel::clientKeyAcknowledge()");
}

void
IceSecurity::SecureUdp::ServerControlChannel::clientKeyRequest(Long clientID, const Current&)
{
    IceUtil::Mutex::Lock sync(_mutex);

    ICE_METHOD_INV("ServerControlChannel::clientKeyRequest()");

    SUdpClientPtr sudpClient = getSUdpClient(clientID);

    CryptKeyPtr cryptKey = _cryptor->getNewKey();

    sudpClient->serverKeyChange(cryptKey);

    ICE_METHOD_RET("ServerControlChannel::clientKeyRequest()");
}

void
IceSecurity::SecureUdp::ServerControlChannel::clientGoodbye(Long clientID, const Current&)
{
    IceUtil::Mutex::Lock sync(_mutex);

    ICE_METHOD_INV("ServerControlChannel::clientGoodbye()");

    deleteSUdpClient(clientID);

    ICE_METHOD_RET("ServerControlChannel::clientGoodbye()");
}

// IceSecurity::SecureUdp::ServerControlChannel::ServerControlChannel(const SUdpTransceiverPtr& transceiver,
IceSecurity::SecureUdp::ServerControlChannel::ServerControlChannel(SUdpTransceiver* transceiver,
                                                                   const InstancePtr& instance,
                                                                   int port) :
                                             ControlChannel(transceiver, instance)
{
    ICE_METHOD_INV("ServerControlChannel::ServerControlChannel()");

    _clientIDGenerator = 0L;

    // Create the Server Channel's name
    ostringstream objectName;
    objectName << "sudpServer" << dec << port;

    // This MUST be an SSL endpoint - secure handshake take place over this.
    ostringstream endpt;
    endpt << "ssl -p " << dec << port << " -h 127.0.0.1";

    // Create the ObjectAdapter's name
    ostringstream objectAdapterName;
    objectAdapterName << "sudpServerControl" << dec << port;

    Ice::CommunicatorPtr communicator = _instance->communicator();

    ICE_DEV_DEBUG("Creating ObjectAdapter.");

    // Create our ObjectAdapter
    _adapter = communicator->createObjectAdapterWithEndpoints(objectAdapterName.str(), endpt.str());

    ICE_DEV_DEBUG("ObjectAdapter created.");

    // The server control channel is the implemenation.
    ServerChannelPtr serverChannel = this;

    ICE_DEV_DEBUG("Adding serverChannel to ObjectAdapter.");

    _adapter->add(serverChannel, Ice::stringToIdentity(objectName.str()));

    ICE_DEV_DEBUG("Added serverChannel named: " + objectName.str());

    ICE_DEV_DEBUG("Activating ObjectAdapter.");

    // Okay, allow the object to begin accepting requests
    _adapter->activate();

    ICE_DEV_DEBUG("ObjectAdapter activated.");

    ICE_METHOD_RET("ServerControlChannel::ServerControlChannel()");
}

IceSecurity::SecureUdp::ServerControlChannel::~ServerControlChannel()
{
    // Make it impossible for the control channel to access the Transceiver
    // after transceiver destruction.
    unsetTransceiver();
}

void
IceSecurity::SecureUdp::ServerControlChannel::decryptPacket(Buffer& encryptedPacket, Buffer& decryptedPacket)
{
    IceUtil::Mutex::Lock sync(_mutex);

    // Header information at the beginning of the packet.
    Byte version;
    Long clientID;
    Long msgID;
    Long length;

    // The encrypted message, final portion of the packet.
    ByteSeq encryptedMessage;


    // 1. Break apart header and encrypted Message
    BasicStream sudpPacket(0);
    sudpPacket.read(version);
    sudpPacket.read(clientID);
    sudpPacket.read(msgID);
    sudpPacket.read(length);
    sudpPacket.read(encryptedMessage);
    
    // TODO: Perform version check here.

    // Check to make sure the encrypted message is the correct length
    Long messageLength = encryptedMessage.end() - encryptedMessage.begin();
    if (messageLength != length)
    {
        // TODO: Bad scene, this message is not the right length!
    }


    // 2. Decrypt the Encrypted message
    ByteSeq signedMessage;
    SUdpClientPtr sudpClient = getSUdpClient(clientID);
    CryptKeyPtr cryptKey = sudpClient->getCryptKey(msgID);
    _cryptor->decrypt(cryptKey, encryptedMessage, signedMessage);


    // 3. Split out the message and MAC code from the signedMessage
    // Note: We're reusing the messageLength variable here.
    BasicStream signedMessageStream(0);
    ByteSeq messageAndMAC;
    signedMessageStream.write(signedMessage);
    signedMessageStream.read(messageLength);
    signedMessageStream.read(messageAndMAC);
    ByteSeq::iterator current = messageAndMAC.begin();
    ByteSeq::iterator macPos = current + messageLength;
    ByteSeq::iterator end = messageAndMAC.end();
    ByteSeq message(current, macPos);
    ByteSeq macCode(macPos, end);


    // 4. Compute MAC and compare
    MessageAuthenticatorPtr messageAuthenticator = sudpClient->getMessageAuthenticator();
    if (messageAuthenticator->authenticate(message, macCode))
    {
        // TODO: Bad scene, the MAC codes don't match, this message is invalid!
    }

    decryptedPacket.b = message;
}

Long
IceSecurity::SecureUdp::ServerControlChannel::getNewClientID()
{
    IceUtil::Mutex::Lock sync(_clientIDMutex);
    return ++_clientIDGenerator;
}

SUdpClientPtr&
IceSecurity::SecureUdp::ServerControlChannel::getSUdpClient(Long clientID)
{
    IceUtil::Mutex::Lock sync(_clientMapMutex);

    return _clientMap[clientID];
}

void
IceSecurity::SecureUdp::ServerControlChannel::newSUdpClient(const SUdpClientPtr& sudpClient)
{
    IceUtil::Mutex::Lock sync(_clientMapMutex);

    pair<Long, SUdpClientPtr> clientPair(sudpClient->getClientID(), sudpClient);

    _clientMap.insert(clientPair);
}

void
IceSecurity::SecureUdp::ServerControlChannel::deleteSUdpClient(Long clientID)
{
    IceUtil::Mutex::Lock sync(_clientMapMutex);

    _clientMap.erase(clientID);
}