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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_SUDP_CLIENT_CONTROL_CHANNEL_H
#define ICE_SUDP_CLIENT_CONTROL_CHANNEL_H
#include <Ice/SUdpControlChannel.h>
#include <Ice/SecureUdp.h>
namespace IceInternal
{
class SUdpTransceiverPtr;
}
namespace IceSecurity
{
namespace SecureUdp
{
using IceInternal::SUdpTransceiver;
using Ice::Long;
using Ice::ByteSeq;
using Ice::Current;
class ClientControlChannel : public ControlChannel, public ClientChannel
{
public:
virtual void serverHello(Long, const ByteSeq&, const Current&);
virtual void serverKeyChange(const ByteSeq&, const Current&);
virtual void serverGoodbye(const Current&);
protected:
ClientControlChannel(const SUdpTransceiverPtr&, const InstancePtr&, const std::string&, int);
virtual ~ClientControlChannel();
friend IceInternal::SUdpTransceiver;
std::string _host;
int _port;
Ice::ObjectAdapterPtr _adapter;
};
}
}
#endif
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