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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Security.h>
#include <Ice/Stream.h>
#include <Ice/SUdpClientControlChannel.h>
#include <Ice/Instance.h>
#include <Ice/Communicator.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/IdentityUtil.h>
#include <Ice/SUdpTransceiver.h>
#include <Ice/MessageAuthenticator.h>
#include <Ice/Cryptor.h>
#include <Ice/CryptKey.h>
#include <Ice/TraceLevels.h>
#include <Ice/Logger.h>
#include <sstream>
using namespace std;
using namespace Ice;
using namespace IceSecurity::SecureUdp;
using IceInternal::BasicStream;
////////////////////////////////////////////////////////////////////////////////
// Public Incoming Methods (from Ice Client Control Channel)
////////////////////////////////////////////////////////////////////////////////
void
IceSecurity::SecureUdp::ClientControlChannel::serverHello(Long clientID, const ByteSeq& key, const Current&)
{
IceUtil::Mutex::Lock sync(_mutex);
ICE_METHOD_INV("ClientControlChannel::serverHello()");
_clientID = clientID;
// TODO: There is a wierd segmentation fault happening here if I uncomment
// the call to serverKeyChangeMessage(). Dunno why.
// ICE_DEV_DEBUG("About to call serverKeyChangeMessage()");
// serverKeyChangeMessage(key);
ICE_METHOD_RET("ClientControlChannel::serverHello()");
}
void
IceSecurity::SecureUdp::ClientControlChannel::serverKeyChange(const ByteSeq& key, const Current&)
{
IceUtil::Mutex::Lock sync(_mutex);
ICE_METHOD_INV("ClientControlChannel::serverKeyChange()");
serverKeyChangeMessage(key);
ICE_METHOD_RET("ClientControlChannel::serverKeyChange()");
}
void
IceSecurity::SecureUdp::ClientControlChannel::serverGoodbye(const Current&)
{
IceUtil::Mutex::Lock sync(_mutex);
ICE_METHOD_INV("ClientControlChannel::serverGoodbye()");
// TODO: Should find some way to shut down the Transceiver here.
ICE_METHOD_RET("ClientControlChannel::serverGoodbye()");
}
////////////////////////////////////////////////////////////////////////////////
// Protected Methods
////////////////////////////////////////////////////////////////////////////////
// IceSecurity::SecureUdp::ClientControlChannel::ClientControlChannel(const SUdpTransceiverPtr& transceiver,
IceSecurity::SecureUdp::ClientControlChannel::ClientControlChannel(SUdpTransceiver* transceiver,
const InstancePtr& instance,
const std::string& host,
int port) :
ControlChannel(transceiver, instance)
{
ICE_METHOD_INV("ClientControlChannel::ClientControlChannel()");
// Create the Client Channel's name
ostringstream objectName;
objectName << "sudpClient" << hex << (void *) this;
// This MUST be an SSL endpoint - secure handshake takes place over this.
ostringstream endpt;
endpt << "ssl";
// Create the ObjectAdapter's name
ostringstream objectAdapterName;
objectAdapterName << "sudpClientControl" << hex << (void *) this;
Ice::CommunicatorPtr communicator = _instance->communicator();
// Create our ObjectAdapter
_adapter = communicator->createObjectAdapterWithEndpoints(objectAdapterName.str(), endpt.str());
// The client control channel is the implementaion.
ClientChannelPtr clientChannel = this;
_adapter->add(clientChannel, Ice::stringToIdentity(objectName.str()));
// Okay, allow the object to begin accepting requests
_adapter->activate();
const Ice::ObjectPrx& proxy = _adapter->createProxy(stringToIdentity(objectName.str()));
_clientProxy = ClientChannelPrx::uncheckedCast(proxy /* ->ice_oneway() */);
// Create our connection to the Server channel
ostringstream ref;
ref << "sudpServer" << dec << port << ":ssl -p " << dec << port << " -h " << host;
Ice::ObjectPrx base = communicator->stringToProxy(ref.str());
ServerChannelPrx twoway;
try
{
// ice_timeout(10)->
twoway = ServerChannelPrx::checkedCast(base->ice_twoway()->ice_secure(true));
}
catch ( Ice::Exception& expt )
{
ostringstream exptString;
exptString << "Exception: " << expt;
ICE_DEV_DEBUG(exptString.str());
throw;
}
if (!twoway)
{
// TODO: Bad scene, bad object reference
}
_serverChannel = ServerChannelPrx::uncheckedCast(twoway /* ->ice_oneway() */);
_messageAuthenticator = new MessageAuthenticator();
_clientID = 0L;
_msgID = 0L;
clientHello();
ICE_METHOD_RET("ClientControlChannel::ClientControlChannel()");
}
IceSecurity::SecureUdp::ClientControlChannel::~ClientControlChannel()
{
// Make it impossible for the control channel to access the Transceiver
// after transceiver destruction.
unsetTransceiver();
}
void
IceSecurity::SecureUdp::ClientControlChannel::serverKeyChangeMessage(const ByteSeq& key)
{
ICE_METHOD_INV("ClientControlChannel::serverKeyChangeMessage()");
Long msgID = _msgID + 1;
assert(_cryptor);
// From this msgID onwards, use the indicated key
_encryptionKey = _cryptor->getOrCreateKey(key);
assert(_serverChannel);
_serverChannel->clientKeyAcknowledge(_clientID, msgID, _encryptionKey->toByteSeq());
ICE_METHOD_RET("ClientControlChannel::serverKeyChangeMessage()");
}
void
IceSecurity::SecureUdp::ClientControlChannel::clientHello()
{
_serverChannel->clientHello(_clientProxy, _messageAuthenticator->getMACKey());
}
////////////////////////////////////////////////////////////////////////////////
// Incoming Methods (from SUdpTransceiver)
////////////////////////////////////////////////////////////////////////////////
void
IceSecurity::SecureUdp::ClientControlChannel::encryptPacket(Buffer& buffer, Buffer& encryptedPacket)
{
IceUtil::Mutex::Lock sync(_mutex);
// We always, and ONLY, increment here.
++_msgID;
Long messageLength = buffer.b.end() - buffer.b.begin();
// 1. Compute the MAC
ByteSeq macBuffer = _messageAuthenticator->computeMAC(buffer.b);
// 2. Append MAC to Message, produce signed message
BasicStream signedMessageStream(0);
signedMessageStream.write(messageLength);
signedMessageStream.write(buffer.b);
signedMessageStream.write(macBuffer);
// 3. Encrypt signed message
ByteSeq signedMessage;
ByteSeq encryptedMessage;
signedMessageStream.read(signedMessage);
_cryptor->encrypt(_encryptionKey, signedMessage, encryptedMessage);
// 4. Create record header
BasicStream headerStream(0);
Byte version = 1;
Long length = encryptedMessage.end() - encryptedMessage.begin();
headerStream.write(version);
headerStream.write(_clientID);
headerStream.write(_msgID);
headerStream.write(length);
// 5. Prepend header to encrypted message, create SUDP Packet
BasicStream sudpPacket(0);
ByteSeq header;
headerStream.read(header);
sudpPacket.write(header);
sudpPacket.write(encryptedMessage);
// Pass the encrypted packet back.
sudpPacket.read(encryptedPacket.b);
}
void
IceSecurity::SecureUdp::ClientControlChannel::clientKeyRequest()
{
_serverChannel->clientKeyRequest(_clientID);
}
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