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// **********************************************************************
//
// Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_PROPERTIES_I_H
#define ICE_PROPERTIES_I_H
#include <IceUtil/Mutex.h>
#include <Ice/Properties.h>
#include <Ice/StringConverter.h>
#include <set>
namespace Ice
{
class PropertiesI : public Properties, public IceUtil::Mutex
{
public:
virtual std::string getProperty(const std::string&);
virtual std::string getPropertyWithDefault(const std::string&, const std::string&);
virtual Ice::Int getPropertyAsInt(const std::string&);
virtual Ice::Int getPropertyAsIntWithDefault(const std::string&, Ice::Int);
virtual Ice::StringSeq getPropertyAsList(const std::string&);
virtual Ice::StringSeq getPropertyAsListWithDefault(const std::string&, const Ice::StringSeq&);
virtual PropertyDict getPropertiesForPrefix(const std::string&);
virtual void setProperty(const std::string&, const std::string&);
virtual StringSeq getCommandLineOptions();
virtual StringSeq parseCommandLineOptions(const std::string&, const StringSeq&);
virtual StringSeq parseIceCommandLineOptions(const StringSeq&);
virtual void load(const std::string&);
virtual PropertiesPtr clone();
std::set<std::string> getUnusedProperties();
private:
PropertiesI(const StringConverterPtr&);
PropertiesI(StringSeq&, const PropertiesPtr&, const StringConverterPtr&);
PropertiesI(const PropertiesI*);
friend ICE_API PropertiesPtr createProperties(const StringConverterPtr&);
friend ICE_API PropertiesPtr createProperties(StringSeq&, const PropertiesPtr&, const StringConverterPtr&);
friend ICE_API PropertiesPtr createProperties(int&, char*[], const PropertiesPtr&, const StringConverterPtr&);
void parseLine(const std::string&, const StringConverterPtr&);
void loadConfig();
struct PropertyValue
{
PropertyValue() :
used(false)
{
}
PropertyValue(const std::string& v, bool u) :
value(v),
used(u)
{
}
std::string value;
bool used;
};
std::map<std::string, PropertyValue> _properties;
const StringConverterPtr _converter;
};
class PropertiesAdminI : public PropertiesAdmin
{
public:
PropertiesAdminI(const PropertiesPtr&);
virtual std::string getProperty(const std::string&, const Current&);
virtual PropertyDict getPropertiesForPrefix(const std::string&, const Current&);
private:
const PropertiesPtr _properties;
};
}
#endif
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