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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_PROPERTIES_I_H
#define ICE_PROPERTIES_I_H
#include <IceUtil/Mutex.h>
#include <Ice/Properties.h>
#include <Ice/StringConverter.h>
#include <set>
namespace Ice
{
class PropertiesI : public Properties, public IceUtil::Mutex
{
public:
virtual std::string getProperty(const std::string&) ICE_NOEXCEPT;
virtual std::string getPropertyWithDefault(const std::string&, const std::string&) ICE_NOEXCEPT;
virtual Ice::Int getPropertyAsInt(const std::string&) ICE_NOEXCEPT;
virtual Ice::Int getPropertyAsIntWithDefault(const std::string&, Ice::Int) ICE_NOEXCEPT;
virtual Ice::StringSeq getPropertyAsList(const std::string&) ICE_NOEXCEPT;
virtual Ice::StringSeq getPropertyAsListWithDefault(const std::string&, const Ice::StringSeq&) ICE_NOEXCEPT;
virtual PropertyDict getPropertiesForPrefix(const std::string&) ICE_NOEXCEPT;
virtual void setProperty(const std::string&, const std::string&);
virtual StringSeq getCommandLineOptions() ICE_NOEXCEPT;
virtual StringSeq parseCommandLineOptions(const std::string&, const StringSeq&);
virtual StringSeq parseIceCommandLineOptions(const StringSeq&);
virtual void load(const std::string&);
virtual PropertiesPtr clone() ICE_NOEXCEPT;
std::set<std::string> getUnusedProperties();
PropertiesI(const PropertiesI*);
PropertiesI();
PropertiesI(StringSeq&, const PropertiesPtr&);
private:
void parseLine(const std::string&, const StringConverterPtr&);
void loadConfig();
struct PropertyValue
{
PropertyValue() :
used(false)
{
}
PropertyValue(const std::string& v, bool u) :
value(v),
used(u)
{
}
std::string value;
bool used;
};
std::map<std::string, PropertyValue> _properties;
};
}
#endif
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