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// **********************************************************************
//
// Copyright (c) 2002
// ZeroC, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PLUGIN_MANAGER_I_H
#define ICE_PLUGIN_MANAGER_I_H
#include <Ice/Plugin.h>
#include <Ice/InstanceF.h>
#include <Ice/CommunicatorF.h>
#include <Ice/DynamicLibraryF.h>
#include <Ice/BuiltinSequences.h>
#include <IceUtil/Mutex.h>
#include <map>
namespace Ice
{
class PluginManagerI : public PluginManager, public IceUtil::Mutex
{
public:
virtual PluginPtr getPlugin(const std::string&);
virtual void addPlugin(const std::string&, const PluginPtr&);
virtual void destroy();
private:
PluginManagerI(const CommunicatorPtr&, const IceInternal::DynamicLibraryListPtr&);
friend class IceInternal::Instance;
void loadPlugins(int&, char*[]);
void loadPlugin(const std::string&, const std::string&, const StringSeq&);
CommunicatorPtr _communicator;
IceInternal::DynamicLibraryListPtr _libraries;
std::map<std::string, PluginPtr> _plugins;
};
}
#endif
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