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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_I_H
#define ICE_OBJECT_ADAPTER_I_H
#include <IceUtil/Shared.h>
#include <IceUtil/RecMutex.h>
#include <IceUtil/Monitor.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/InstanceF.h>
#include <Ice/ObjectAdapterFactoryF.h>
#include <Ice/CommunicatorF.h>
#include <Ice/ConnectionFactoryF.h>
#include <Ice/ServantManagerF.h>
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/Exception.h>
#include <Ice/EndpointF.h>
#include <Ice/LocatorInfoF.h>
#include <Ice/ThreadPoolF.h>
#include <list>
namespace Ice
{
class ObjectAdapterI;
typedef IceUtil::Handle<ObjectAdapterI> ObjectAdapterIPtr;
class ObjectAdapterI : public ObjectAdapter, public IceUtil::Monitor<IceUtil::RecMutex>
{
public:
virtual std::string getName();
virtual CommunicatorPtr getCommunicator();
virtual void activate();
virtual void hold();
virtual void waitForHold();
virtual void deactivate();
virtual void waitForDeactivate();
virtual ObjectPrx add(const ObjectPtr&, const Identity&);
virtual ObjectPrx addWithUUID(const ObjectPtr&);
virtual void remove(const Identity&);
virtual void addServantLocator(const ServantLocatorPtr&, const std::string&);
virtual ServantLocatorPtr findServantLocator(const std::string&);
virtual ObjectPtr identityToServant(const Identity&);
virtual ObjectPtr proxyToServant(const ObjectPrx&);
virtual ObjectPrx createProxy(const Identity&);
virtual ObjectPrx createDirectProxy(const Identity&);
virtual ObjectPrx createReverseProxy(const Identity&);
virtual void addRouter(const RouterPrx&);
virtual void setLocator(const LocatorPrx&);
bool isLocal(const ObjectPrx&) const;
std::list<IceInternal::ConnectionPtr> getIncomingConnections() const;
void incDirectCount();
void decDirectCount();
IceInternal::ThreadPoolPtr getThreadPool() const;
IceInternal::ServantManagerPtr getServantManager() const;
private:
ObjectAdapterI(const IceInternal::InstancePtr&, const CommunicatorPtr&, const std::string&);
virtual ~ObjectAdapterI();
friend class IceInternal::ObjectAdapterFactory;
ObjectPrx newProxy(const Identity&) const;
ObjectPrx newDirectProxy(const Identity&) const;
void checkForDeactivation() const;
static void checkIdentity(const Identity&);
bool _deactivated;
IceInternal::InstancePtr _instance;
CommunicatorPtr _communicator;
IceInternal::ThreadPoolPtr _threadPool;
IceInternal::ServantManagerPtr _servantManager;
bool _printAdapterReadyDone;
const std::string _name;
const std::string _id;
std::vector<IceInternal::IncomingConnectionFactoryPtr> _incomingConnectionFactories;
std::vector<IceInternal::EndpointPtr> _routerEndpoints;
IceInternal::LocatorInfoPtr _locatorInfo;
int _directCount; // The number of direct proxies dispatching on this object adapter.
bool _waitForDeactivate;
};
}
#endif
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