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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_I_H
#define ICE_OBJECT_ADAPTER_I_H
#include <IceUtil/Shared.h>
#include <IceUtil/Mutex.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/InstanceF.h>
#include <Ice/ObjectAdapterFactoryF.h>
#include <Ice/CommunicatorF.h>
#include <Ice/ConnectionFactoryF.h>
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/Exception.h>
#include <Ice/EndpointF.h>
#include <list>
namespace Ice
{
class ObjectAdapterI;
typedef IceUtil::Handle<ObjectAdapterI> ObjectAdapterIPtr;
class ObjectAdapterI : public ObjectAdapter, public ::IceUtil::Mutex
{
public:
virtual std::string getName();
virtual CommunicatorPtr getCommunicator();
virtual void activate();
virtual void hold();
virtual void deactivate();
virtual void waitForDeactivate();
virtual ObjectPrx add(const ObjectPtr&, const Identity&);
virtual ObjectPrx addWithUUID(const ObjectPtr&);
virtual void remove(const Identity&);
virtual void addServantLocator(const ServantLocatorPtr&, const std::string&);
virtual void removeServantLocator(const std::string&);
virtual ServantLocatorPtr findServantLocator(const std::string&);
virtual ObjectPtr identityToServant(const Identity&);
virtual ObjectPtr proxyToServant(const ObjectPrx&);
virtual ObjectPrx createProxy(const Identity&);
virtual ObjectPrx createReverseProxy(const Identity&);
virtual void addRouter(const RouterPrx&);
std::list< ::IceInternal::ConnectionPtr> getIncomingConnections() const;
private:
ObjectAdapterI(const ::IceInternal::InstancePtr&, const std::string&, const std::string&);
virtual ~ObjectAdapterI();
friend class ::IceInternal::ObjectAdapterFactory;
ObjectPrx newProxy(const Identity&) const;
bool isLocal(const ObjectPrx&) const;
::IceInternal::InstancePtr _instance;
bool _printAdapterReadyDone;
std::string _name;
ObjectDict _activeServantMap;
ObjectDict::iterator _activeServantMapHint;
std::map<std::string, ServantLocatorPtr> _locatorMap;
std::map<std::string, ServantLocatorPtr>::iterator _locatorMapHint;
std::vector< ::IceInternal::IncomingConnectionFactoryPtr> _incomingConnectionFactories;
std::vector< ::IceInternal::EndpointPtr> _routerEndpoints;
IceUtil::Mutex _routerEndpointsMutex;
};
}
#endif
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