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// **********************************************************************
//
// Copyright (c) 2002
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_FACTORY_H
#define ICE_OBJECT_ADAPTER_FACTORY_H
#include <Ice/ObjectAdapterI.h>
#include <IceUtil/Mutex.h>
namespace IceInternal
{
class ObjectAdapterFactory : public ::IceUtil::Shared, public ::IceUtil::Mutex
{
public:
void shutdown();
::Ice::ObjectAdapterPtr createObjectAdapter(const std::string&, const std::string&);
::Ice::ObjectAdapterPtr findObjectAdapter(const ::Ice::ObjectPrx&);
private:
ObjectAdapterFactory(const InstancePtr&, const ::Ice::CommunicatorPtr&);
friend class Instance;
InstancePtr _instance;
::Ice::CommunicatorPtr _communicator;
std::map<std::string, ::Ice::ObjectAdapterIPtr> _adapters;
};
}
#endif
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