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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_FACTORY_H
#define ICE_OBJECT_ADAPTER_FACTORY_H
#include <Ice/ObjectAdapterI.h>
#include <IceUtil/RecMutex.h>
#include <IceUtil/Monitor.h>
namespace IceInternal
{
class ObjectAdapterFactory : public ::IceUtil::Shared, public ::IceUtil::Monitor< ::IceUtil::RecMutex>
{
public:
void shutdown();
void waitForShutdown();
bool isShutdown() const;
void destroy();
::Ice::ObjectAdapterPtr createObjectAdapter(const std::string&, const Ice::RouterPrx&);
::Ice::ObjectAdapterPtr findObjectAdapter(const ::Ice::ObjectPrx&);
void removeObjectAdapter(const ::std::string&);
void flushBatchRequests() const;
private:
ObjectAdapterFactory(const InstancePtr&, const ::Ice::CommunicatorPtr&);
virtual ~ObjectAdapterFactory();
friend class Instance;
InstancePtr _instance;
::Ice::CommunicatorPtr _communicator;
std::map<std::string, ::Ice::ObjectAdapterIPtr> _adapters;
bool _waitForShutdown;
};
}
#endif
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