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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_FACTORY_H
#define ICE_OBJECT_ADAPTER_FACTORY_H
#include <Ice/ObjectAdapterFactoryF.h>
#include <Ice/InstanceF.h>
#include <Ice/ObjectAdapterF.h>
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/Shared.h>
#include <map>
namespace IceInternal
{
class ObjectAdapterFactory : public Shared, public JTCMutex
{
public:
void shutdown();
::Ice::ObjectAdapterPtr createObjectAdapter(const std::string&,
const std::string&);
::Ice::ObjectPtr proxyToObject(const ::Ice::ObjectPrx&);
private:
ObjectAdapterFactory(const InstancePtr&);
void destroy();
friend class Instance;
InstancePtr _instance;
std::map<std::string, ::Ice::ObjectAdapterPtr> _adapters;
};
}
#endif
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