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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Object.h>
#include <Ice/Incoming.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
void IceInternal::incRef(Object* p) { p->__incRef(); }
void IceInternal::decRef(Object* p) { p->__decRef(); }
Ice::LocationForward::LocationForward(const LocationForward& p) :
_prx(p._prx)
{
}
Ice::LocationForward::LocationForward(const ObjectPrx& p) :
_prx(p)
{
}
Ice::ObjectPtrE::ObjectPtrE(const ObjectPtrE& p) :
_ptr(p._ptr)
{
}
Ice::ObjectPtrE::ObjectPtrE(const ObjectPtr& p) :
_ptr(p)
{
}
Ice::ObjectPtrE::operator ObjectPtr() const
{
return _ptr;
}
::Ice::Object*
Ice::ObjectPtrE::operator->() const
{
return _ptr.get();
}
Ice::ObjectPtrE::operator bool() const
{
return _ptr.get() ? true : false;
}
Ice::Object::Object()
{
}
Ice::Object::~Object()
{
}
void
Ice::Object::_throw()
{
throw ObjectPtrE(this);
}
bool
Ice::Object::_isA(const string& s)
{
return s == "::Ice::Object";
}
void
Ice::Object::_ping()
{
}
DispatchStatus
Ice::Object::____isA(Incoming& __in)
{
Stream* __is = __in.is();
Stream* __os = __in.os();
string s;
__is->read(s);
bool __ret = _isA(s);
__os->write(__ret);
return DispatchOK;
}
DispatchStatus
Ice::Object::____ping(Incoming&)
{
_ping();
return DispatchOK;
}
string Ice::Object::__names[] =
{
"_isA"
"_ping"
};
DispatchStatus
Ice::Object::__dispatch(::IceInternal::Incoming& in, const string& name)
{
string* b = __names;
string* e = __names + sizeof(__names) / sizeof(string);
pair<string*, string*> r = equal_range(b, e, name);
if (r.first == r.second)
return DispatchOperationNotExist;
switch (r.first - __names)
{
case 0:
return ____isA(in);
case 1:
return ____ping(in);
}
assert(false);
return DispatchOperationNotExist;
}
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