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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/LocalObject.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
void IceInternal::incRef(LocalObject* p) { p->__incRef(); }
void IceInternal::decRef(LocalObject* p) { p->__decRef(); }
Ice::LocalObjectPtrE::LocalObjectPtrE(const LocalObjectPtrE& p) :
_ptr(p._ptr)
{
}
Ice::LocalObjectPtrE::LocalObjectPtrE(const LocalObjectPtr& p) :
_ptr(p)
{
}
Ice::LocalObjectPtrE::operator LocalObjectPtr() const
{
return LocalObjectPtr(dynamic_cast<LocalObject*>(_ptr.get()));
}
::Ice::LocalObject*
Ice::LocalObjectPtrE::operator->() const
{
return _ptr.get();
}
Ice::LocalObjectPtrE::operator bool() const
{
return _ptr.get() ? true : false;
}
Ice::LocalObject::LocalObject()
{
}
Ice::LocalObject::~LocalObject()
{
}
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