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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/LocalObject.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
void IceInternal::incRef(LocalObject* p) { p->__incRef(); }
void IceInternal::decRef(LocalObject* p) { p->__decRef(); }
bool
Ice::LocalObject::operator==(const LocalObject& r) const
{
return this == &r;
}
bool
Ice::LocalObject::operator!=(const LocalObject& r) const
{
return this != &r;
}
bool
Ice::LocalObject::operator<(const LocalObject& r) const
{
return this < &r;
}
Int
Ice::LocalObject::ice_hash() const
{
return reinterpret_cast<Int>(this) >> 4;
}
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