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// **********************************************************************
//
// Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_INSTANCE_H
#define ICE_INSTANCE_H
#include <IceUtil/Shared.h>
#include <IceUtil/Mutex.h>
#include <IceUtil/RecMutex.h>
#include <IceUtil/Timer.h>
#include <Ice/InstanceF.h>
#include <Ice/CommunicatorF.h>
#include <Ice/StatsF.h>
#include <Ice/TraceLevelsF.h>
#include <Ice/DefaultsAndOverridesF.h>
#include <Ice/RouterInfoF.h>
#include <Ice/LocatorInfoF.h>
#include <Ice/ReferenceFactoryF.h>
#include <Ice/ProxyFactoryF.h>
#include <Ice/ThreadPoolF.h>
#include <Ice/SelectorThreadF.h>
#include <Ice/ConnectionFactoryF.h>
#include <Ice/ConnectionMonitorF.h>
#include <Ice/ObjectFactoryManagerF.h>
#include <Ice/ObjectAdapterFactoryF.h>
#include <Ice/EndpointFactoryManagerF.h>
#include <Ice/RetryQueueF.h>
#include <Ice/DynamicLibraryF.h>
#include <Ice/PluginF.h>
#include <Ice/Initialize.h>
#include <Ice/SharedContext.h>
#include <Ice/ImplicitContextI.h>
#include <Ice/FacetMap.h>
#include <Ice/Process.h>
#include <list>
namespace Ice
{
class CommunicatorI;
}
namespace IceInternal
{
class Instance : public IceUtil::Shared, public IceUtil::RecMutex
{
public:
bool destroyed() const;
const Ice::InitializationData& initializationData() const { return _initData; }
void stats(const Ice::StatsPtr&);
TraceLevelsPtr traceLevels() const;
DefaultsAndOverridesPtr defaultsAndOverrides() const;
RouterManagerPtr routerManager() const;
LocatorManagerPtr locatorManager() const;
ReferenceFactoryPtr referenceFactory() const;
ProxyFactoryPtr proxyFactory() const;
OutgoingConnectionFactoryPtr outgoingConnectionFactory() const;
ConnectionMonitorPtr connectionMonitor() const;
ObjectFactoryManagerPtr servantFactoryManager() const;
ObjectAdapterFactoryPtr objectAdapterFactory() const;
ProtocolSupport protocolSupport() const;
ThreadPoolPtr clientThreadPool();
ThreadPoolPtr serverThreadPool();
SelectorThreadPtr selectorThread();
EndpointHostResolverPtr endpointHostResolver();
RetryQueuePtr retryQueue();
IceUtil::TimerPtr timer();
EndpointFactoryManagerPtr endpointFactoryManager() const;
DynamicLibraryListPtr dynamicLibraryList() const;
Ice::PluginManagerPtr pluginManager() const;
size_t messageSizeMax() const { return _messageSizeMax; }
Ice::Int clientACM() const;
Ice::Int serverACM() const;
void flushBatchRequests();
void setDefaultContext(const ::Ice::Context&);
SharedContextPtr getDefaultContext() const;
Ice::Identity stringToIdentity(const std::string&) const;
std::string identityToString(const Ice::Identity&) const;
Ice::ObjectPrx getAdmin();
void addAdminFacet(const Ice::ObjectPtr&, const std::string&);
Ice::ObjectPtr removeAdminFacet(const std::string&);
const Ice::ImplicitContextIPtr& getImplicitContext() const
{
return _implicitContext;
}
void setDefaultLocator(const Ice::LocatorPrx&);
void setDefaultRouter(const Ice::RouterPrx&);
void setStringConverter(const Ice::StringConverterPtr&);
void setWstringConverter(const Ice::WstringConverterPtr&);
void setLogger(const Ice::LoggerPtr&);
private:
Instance(const Ice::CommunicatorPtr&, const Ice::InitializationData&);
virtual ~Instance();
void finishSetup(int&, char*[]);
bool destroy();
friend class Ice::CommunicatorI;
enum State
{
StateActive,
StateDestroyInProgress,
StateDestroyed
};
State _state;
Ice::InitializationData _initData;
const TraceLevelsPtr _traceLevels; // Immutable, not reset by destroy().
const DefaultsAndOverridesPtr _defaultsAndOverrides; // Immutable, not reset by destroy().
const size_t _messageSizeMax; // Immutable, not reset by destroy().
const Ice::Int _clientACM; // Immutable, not reset by destroy().
const Ice::Int _serverACM; // Immutable, not reset by destroy().
RouterManagerPtr _routerManager;
LocatorManagerPtr _locatorManager;
ReferenceFactoryPtr _referenceFactory;
ProxyFactoryPtr _proxyFactory;
OutgoingConnectionFactoryPtr _outgoingConnectionFactory;
ConnectionMonitorPtr _connectionMonitor;
ObjectFactoryManagerPtr _servantFactoryManager;
ObjectAdapterFactoryPtr _objectAdapterFactory;
ProtocolSupport _protocolSupport;
ThreadPoolPtr _clientThreadPool;
ThreadPoolPtr _serverThreadPool;
SelectorThreadPtr _selectorThread;
EndpointHostResolverPtr _endpointHostResolver;
RetryQueuePtr _retryQueue;
IceUtil::TimerPtr _timer;
EndpointFactoryManagerPtr _endpointFactoryManager;
DynamicLibraryListPtr _dynamicLibraryList;
Ice::PluginManagerPtr _pluginManager;
SharedContextPtr _defaultContext;
const Ice::ImplicitContextIPtr _implicitContext;
Ice::ObjectAdapterPtr _adminAdapter;
Ice::FacetMap _adminFacets;
Ice::Identity _adminIdentity;
std::set<std::string> _adminFacetFilter;
};
class UTF8BufferI : public Ice::UTF8Buffer
{
public:
UTF8BufferI();
~UTF8BufferI();
Ice::Byte* getMoreBytes(size_t howMany, Ice::Byte* firstUnused);
Ice::Byte* getBuffer();
void reset();
private:
Ice::Byte* _buffer;
size_t _offset;
};
class ProcessI : public Ice::Process
{
public:
ProcessI(const Ice::CommunicatorPtr&);
virtual void shutdown(const Ice::Current&);
virtual void writeMessage(const std::string&, Ice::Int, const Ice::Current&);
private:
const Ice::CommunicatorPtr _communicator;
};
}
#endif
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