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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_EVENT_HANDLER_H
#define ICE_EVENT_HANDLER_H
#include <IceUtil/Shared.h>
#include <Ice/EventHandlerF.h>
#include <Ice/InstanceF.h>
#include <Ice/ThreadPoolF.h>
#include <Ice/BasicStream.h>
#include <Ice/Network.h>
namespace IceInternal
{
class ICE_API EventHandler : virtual public ::IceUtil::Shared
{
public:
#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
//
// Called to start a new asynchronous read or write operation.
//
virtual bool startAsync(SocketOperation) = 0;
virtual bool finishAsync(SocketOperation) = 0;
#endif
//
// Called when there's a message ready to be processed.
//
virtual void message(ThreadPoolCurrent&) = 0;
//
// Called when the event handler is unregistered.
//
virtual void finished(ThreadPoolCurrent&, bool) = 0;
//
// Get a textual representation of the event handler.
//
virtual std::string toString() const = 0;
//
// Get the native information of the handler, this is used by the selector.
//
virtual NativeInfoPtr getNativeInfo() = 0;
protected:
EventHandler();
virtual ~EventHandler();
#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
SocketOperation _ready;
SocketOperation _pending;
SocketOperation _started;
bool _finish;
#else
SocketOperation _disabled;
#endif
bool _hasMoreData;
SocketOperation _registered;
friend class ThreadPool;
friend class ThreadPoolCurrent;
friend class Selector;
#ifdef ICE_USE_CFSTREAM
friend class EventHandlerWrapper;
#endif
};
}
#endif
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