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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/ConnectionRequestHandler.h>
#include <Ice/Proxy.h>
#include <Ice/Reference.h>
#include <Ice/ConnectionI.h>
#include <Ice/RouterInfo.h>
#include <Ice/Outgoing.h>
#include <Ice/OutgoingAsync.h>
using namespace std;
using namespace IceInternal;
ConnectionRequestHandler::ConnectionRequestHandler(const ReferencePtr& reference, const Ice::ObjectPrx& proxy) :
RequestHandler(reference)
{
_connection = _reference->getConnection(_compress);
RouterInfoPtr ri = reference->getRouterInfo();
if(ri)
{
ri->addProxy(proxy);
}
}
ConnectionRequestHandler::ConnectionRequestHandler(const ReferencePtr& reference,
const Ice::ConnectionIPtr& connection,
bool compress) :
RequestHandler(reference),
_connection(connection),
_compress(compress)
{
}
RequestHandlerPtr
ConnectionRequestHandler::connect()
{
assert(false); // This request handler is only created after connection binding.
return 0;
}
RequestHandlerPtr
ConnectionRequestHandler::update(const RequestHandlerPtr& previousHandler, const RequestHandlerPtr& newHandler)
{
assert(previousHandler);
try
{
if(previousHandler.get() == this)
{
return newHandler;
}
else if(previousHandler->getConnection() == _connection)
{
//
// If both request handlers point to the same connection, we also
// update the request handler. See bug ICE-5489 for reasons why
// this can be useful.
//
return newHandler;
}
}
catch(const Ice::Exception&)
{
// Ignore.
}
return this;
}
void
ConnectionRequestHandler::prepareBatchRequest(BasicStream* out)
{
_connection->prepareBatchRequest(out);
}
void
ConnectionRequestHandler::finishBatchRequest(BasicStream* out)
{
_connection->finishBatchRequest(out, _compress);
}
void
ConnectionRequestHandler::abortBatchRequest()
{
_connection->abortBatchRequest();
}
bool
ConnectionRequestHandler::sendRequest(OutgoingBase* out)
{
return out->send(_connection, _compress, _response) && !_response; // Finished if sent and no response
}
AsyncStatus
ConnectionRequestHandler::sendAsyncRequest(const OutgoingAsyncBasePtr& out)
{
return out->send(_connection, _compress, _response);
}
void
ConnectionRequestHandler::requestCanceled(OutgoingBase* out, const Ice::LocalException& ex)
{
_connection->requestCanceled(out, ex);
}
void
ConnectionRequestHandler::asyncRequestCanceled(const OutgoingAsyncBasePtr& outAsync, const Ice::LocalException& ex)
{
_connection->asyncRequestCanceled(outAsync, ex);
}
Ice::ConnectionIPtr
ConnectionRequestHandler::getConnection()
{
return _connection;
}
Ice::ConnectionIPtr
ConnectionRequestHandler::waitForConnection()
{
return _connection;
}
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