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// **********************************************************************
//
// Copyright (c) 2003-2012 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#pragma once
#include <IceUtil/Mutex.h>
#include <IceUtil/Monitor.h>
#include <IceUtil/Time.h>
#include <IceUtil/StopWatch.h>
#include <IceUtil/Timer.h>
#include <Ice/CommunicatorF.h>
#include <Ice/Connection.h>
#include <Ice/ConnectionIF.h>
#include <Ice/ConnectionFactoryF.h>
#include <Ice/InstanceF.h>
#include <Ice/TransceiverF.h>
#include <Ice/ObjectAdapterF.h>
#include <Ice/ServantManagerF.h>
#include <Ice/EndpointIF.h>
#include <Ice/ConnectorF.h>
#include <Ice/LoggerF.h>
#include <Ice/TraceLevelsF.h>
#include <Ice/OutgoingAsyncF.h>
#include <Ice/EventHandler.h>
#include <Ice/Dispatcher.h>
#include <Ice/ObserverHelper.h>
#include <Ice/ConnectionAsync.h>
#include <deque>
#include <memory>
namespace IceInternal
{
class Outgoing;
class BatchOutgoing;
class OutgoingMessageCallback;
class ConnectionReaper : public IceUtil::Mutex, public IceUtil::Shared
{
public:
void add(const Ice::ConnectionIPtr&);
void swapConnections(std::vector<Ice::ConnectionIPtr>&);
private:
std::vector<Ice::ConnectionIPtr> _connections;
};
typedef IceUtil::Handle<ConnectionReaper> ConnectionReaperPtr;
}
namespace Ice
{
class LocalException;
class ICE_API ConnectionI : public Connection, public IceInternal::EventHandler, public IceUtil::Monitor<IceUtil::Mutex>
{
class Observer : public IceInternal::ObserverHelperT<Ice::Instrumentation::ConnectionObserver>
{
public:
Observer();
void startRead(Ice::Byte*);
void finishRead(Ice::Byte*);
void startWrite(Ice::Byte*);
void finishWrite(Ice::Byte*);
private:
Ice::Byte* _readStreamPos;
Ice::Byte* _writeStreamPos;
};
public:
class StartCallback : virtual public IceUtil::Shared
{
public:
virtual void connectionStartCompleted(const ConnectionIPtr&) = 0;
virtual void connectionStartFailed(const ConnectionIPtr&, const Ice::LocalException&) = 0;
};
typedef IceUtil::Handle<StartCallback> StartCallbackPtr;
enum DestructionReason
{
ObjectAdapterDeactivated,
CommunicatorDestroyed
};
void start(const StartCallbackPtr&);
void activate();
void hold();
void destroy(DestructionReason);
virtual void close(bool); // From Connection.
bool isActiveOrHolding() const;
bool isFinished() const;
void throwException() const; // Throws the connection exception if destroyed.
void waitUntilHolding() const;
void waitUntilFinished(); // Not const, as this might close the connection upon timeout.
void updateObserver();
void monitor(const IceUtil::Time&);
bool sendRequest(IceInternal::Outgoing*, bool, bool);
IceInternal::AsyncStatus sendAsyncRequest(const IceInternal::OutgoingAsyncPtr&, bool, bool);
void prepareBatchRequest(IceInternal::BasicStream*);
void finishBatchRequest(IceInternal::BasicStream*, bool);
void abortBatchRequest();
virtual void flushBatchRequests(); // From Connection.
#ifdef ICE_CPP11
virtual ::Ice::AsyncResultPtr begin_flushBatchRequests(
const ::IceInternal::Function<void (const ::Ice::Exception&)>& exception,
const ::IceInternal::Function<void (bool)>& sent = ::IceInternal::Function<void (bool)>())
{
return __begin_flushBatchRequests(new Cpp11FnCallbackNC_Connection_flushBatchRequests(exception, sent), 0);
}
#endif
virtual AsyncResultPtr begin_flushBatchRequests();
virtual AsyncResultPtr begin_flushBatchRequests(const CallbackPtr&, const LocalObjectPtr& = 0);
virtual AsyncResultPtr begin_flushBatchRequests(const Callback_Connection_flushBatchRequestsPtr&,
const LocalObjectPtr& = 0);
virtual void end_flushBatchRequests(const AsyncResultPtr&);
bool flushBatchRequests(IceInternal::BatchOutgoing*);
IceInternal::AsyncStatus flushAsyncBatchRequests(const IceInternal::BatchOutgoingAsyncPtr&);
void sendResponse(IceInternal::BasicStream*, Byte);
void sendNoResponse();
IceInternal::EndpointIPtr endpoint() const;
IceInternal::ConnectorPtr connector() const;
virtual void setAdapter(const ObjectAdapterPtr&); // From Connection.
virtual ObjectAdapterPtr getAdapter() const; // From Connection.
virtual EndpointPtr getEndpoint() const; // From Connection.
virtual ObjectPrx createProxy(const Identity& ident) const; // From Connection.
//
// Operations from EventHandler
//
#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
bool startAsync(IceInternal::SocketOperation);
bool finishAsync(IceInternal::SocketOperation);
#endif
virtual void message(IceInternal::ThreadPoolCurrent&);
virtual void finished(IceInternal::ThreadPoolCurrent&);
virtual std::string toString() const; // From Connection and EvantHandler.
virtual IceInternal::NativeInfoPtr getNativeInfo();
void timedOut();
virtual std::string type() const; // From Connection.
virtual Ice::Int timeout() const; // From Connection.
virtual ConnectionInfoPtr getInfo() const; // From Connection
void exception(const LocalException&);
void invokeException(const LocalException&, int);
void dispatch(const StartCallbackPtr&, const std::vector<IceInternal::OutgoingAsyncMessageCallbackPtr>&,
Byte, Int, Int, const IceInternal::ServantManagerPtr&, const ObjectAdapterPtr&,
const IceInternal::OutgoingAsyncPtr&, IceInternal::BasicStream&);
void finish();
private:
friend class IceInternal::ConnectionReaper;
enum State
{
StateNotInitialized,
StateNotValidated,
StateActive,
StateHolding,
StateClosing,
StateClosed,
StateFinished
};
struct OutgoingMessage
{
OutgoingMessage(IceInternal::BasicStream* str, bool comp) :
stream(str), out(0), compress(comp), requestId(0), adopted(false), isSent(false)
{
}
OutgoingMessage(IceInternal::OutgoingMessageCallback* o, IceInternal::BasicStream* str, bool comp, int rid) :
stream(str), out(o), compress(comp), requestId(rid), adopted(false), isSent(false)
{
}
OutgoingMessage(const IceInternal::OutgoingAsyncMessageCallbackPtr& o, IceInternal::BasicStream* str,
bool comp, int rid) :
stream(str), out(0), outAsync(o), compress(comp), requestId(rid), adopted(false), isSent(false)
{
}
void adopt(IceInternal::BasicStream*);
bool sent(ConnectionI*, bool);
void finished(const Ice::LocalException&);
IceInternal::BasicStream* stream;
IceInternal::OutgoingMessageCallback* out;
IceInternal::OutgoingAsyncMessageCallbackPtr outAsync;
bool compress;
int requestId;
bool adopted;
bool isSent;
};
ConnectionI(const Ice::CommunicatorPtr&, const IceInternal::InstancePtr&, const IceInternal::ConnectionReaperPtr&,
const IceInternal::TransceiverPtr&, const IceInternal::ConnectorPtr&,
const IceInternal::EndpointIPtr&, const ObjectAdapterPtr&);
virtual ~ConnectionI();
friend class IceInternal::IncomingConnectionFactory;
friend class IceInternal::OutgoingConnectionFactory;
void setState(State, const LocalException&);
void setState(State);
void initiateShutdown();
bool initialize(IceInternal::SocketOperation = IceInternal::SocketOperationNone);
bool validate(IceInternal::SocketOperation = IceInternal::SocketOperationNone);
void sendNextMessage(std::vector<IceInternal::OutgoingAsyncMessageCallbackPtr>&);
IceInternal::AsyncStatus sendMessage(OutgoingMessage&);
#ifndef ICE_OS_WINRT
void doCompress(IceInternal::BasicStream&, IceInternal::BasicStream&);
void doUncompress(IceInternal::BasicStream&, IceInternal::BasicStream&);
#endif
void parseMessage(IceInternal::BasicStream&, Int&, Int&, Byte&,
IceInternal::ServantManagerPtr&, ObjectAdapterPtr&, IceInternal::OutgoingAsyncPtr&);
void invokeAll(IceInternal::BasicStream&, Int, Int, Byte,
const IceInternal::ServantManagerPtr&, const ObjectAdapterPtr&);
void scheduleTimeout(IceInternal::SocketOperation status, int timeout)
{
if(timeout < 0)
{
return;
}
try
{
if(status & IceInternal::SocketOperationRead)
{
_timer->schedule(_readTimeout, IceUtil::Time::milliSeconds(timeout));
_readTimeoutScheduled = true;
}
if(status & (IceInternal::SocketOperationWrite | IceInternal::SocketOperationConnect))
{
_timer->schedule(_writeTimeout, IceUtil::Time::milliSeconds(timeout));
_writeTimeoutScheduled = true;
}
}
catch(const IceUtil::Exception&)
{
assert(false);
}
}
void unscheduleTimeout(IceInternal::SocketOperation status)
{
if((status & IceInternal::SocketOperationRead) && _readTimeoutScheduled)
{
_timer->cancel(_readTimeout);
_readTimeoutScheduled = false;
}
if((status & (IceInternal::SocketOperationWrite | IceInternal::SocketOperationConnect)) &&
_writeTimeoutScheduled)
{
_timer->cancel(_writeTimeout);
_writeTimeoutScheduled = false;
}
}
int connectTimeout();
int closeTimeout();
AsyncResultPtr __begin_flushBatchRequests(const IceInternal::CallbackBasePtr&, const LocalObjectPtr&);
Ice::CommunicatorPtr _communicator;
const IceInternal::InstancePtr _instance;
const IceInternal::ConnectionReaperPtr _reaper;
const IceInternal::TransceiverPtr _transceiver;
const std::string _desc;
const std::string _type;
const IceInternal::ConnectorPtr _connector;
const IceInternal::EndpointIPtr _endpoint;
mutable Ice::ConnectionInfoPtr _info;
ObjectAdapterPtr _adapter;
IceInternal::ServantManagerPtr _servantManager;
const DispatcherPtr _dispatcher;
const LoggerPtr _logger;
const IceInternal::TraceLevelsPtr _traceLevels;
const IceInternal::ThreadPoolPtr _threadPool;
const IceUtil::TimerPtr _timer;
const IceUtil::TimerTaskPtr _writeTimeout;
bool _writeTimeoutScheduled;
const IceUtil::TimerTaskPtr _readTimeout;
bool _readTimeoutScheduled;
StartCallbackPtr _startCallback;
const bool _warn;
const bool _warnUdp;
const int _acmTimeout;
IceUtil::Time _acmAbsoluteTimeout;
const int _compressionLevel;
Int _nextRequestId;
std::map<Int, IceInternal::Outgoing*> _requests;
std::map<Int, IceInternal::Outgoing*>::iterator _requestsHint;
std::map<Int, IceInternal::OutgoingAsyncPtr> _asyncRequests;
std::map<Int, IceInternal::OutgoingAsyncPtr>::iterator _asyncRequestsHint;
std::auto_ptr<LocalException> _exception;
const bool _batchAutoFlush;
IceInternal::BasicStream _batchStream;
bool _batchStreamInUse;
int _batchRequestNum;
bool _batchRequestCompress;
size_t _batchMarker;
std::deque<OutgoingMessage> _sendStreams;
IceInternal::BasicStream _readStream;
bool _readHeader;
IceInternal::BasicStream _writeStream;
Observer _observer;
int _dispatchCount;
State _state; // The current state.
bool _shutdownInitiated;
};
}
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