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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_CONNECTION_FACTORY_H
#define ICE_CONNECTION_FACTORY_H
#include <IceUtil/Mutex.h>
#include <IceUtil/Monitor.h>
#include <Ice/ConnectionFactoryF.h>
#include <Ice/ConnectionF.h>
#include <Ice/InstanceF.h>
#include <Ice/ObjectAdapterF.h>
#include <Ice/EndpointF.h>
#include <Ice/AcceptorF.h>
#include <Ice/TransceiverF.h>
#include <Ice/RouterF.h>
#include <Ice/EventHandler.h>
#include <list>
#include <set>
namespace Ice
{
class LocalException;
class ObjectAdapterI;
}
namespace IceInternal
{
class OutgoingConnectionFactory : public ::IceUtil::Shared, public ::IceUtil::Monitor< ::IceUtil::Mutex>
{
public:
void destroy();
void waitUntilFinished();
ConnectionPtr create(const std::vector<EndpointPtr>&);
void setRouter(const ::Ice::RouterPrx&);
void removeAdapter(const ::Ice::ObjectAdapterPtr&);
void flushBatchRequests();
private:
OutgoingConnectionFactory(const InstancePtr&);
virtual ~OutgoingConnectionFactory();
friend class Instance;
const InstancePtr _instance;
bool _destroyed;
std::multimap<EndpointPtr, ConnectionPtr> _connections;
std::set<EndpointPtr> _pending; // Endpoints for which connection establishment is pending.
};
class IncomingConnectionFactory : public EventHandler, public ::IceUtil::Monitor< ::IceUtil::Mutex>
{
public:
void activate();
void hold();
void destroy();
void waitUntilHolding() const;
void waitUntilFinished();
EndpointPtr endpoint() const;
bool equivalent(const EndpointPtr&) const;
std::list<ConnectionPtr> connections() const;
void flushBatchRequests();
//
// Operations from EventHandler
//
virtual bool datagram() const;
virtual bool readable() const;
virtual void read(BasicStream&);
virtual void message(BasicStream&, const ThreadPoolPtr&);
virtual void finished(const ThreadPoolPtr&);
virtual void exception(const ::Ice::LocalException&);
virtual std::string toString() const;
private:
IncomingConnectionFactory(const InstancePtr&, const EndpointPtr&, const ::Ice::ObjectAdapterPtr&);
virtual ~IncomingConnectionFactory();
friend class ::Ice::ObjectAdapterI;
enum State
{
StateActive,
StateHolding,
StateClosed
};
void setState(State);
void registerWithPool();
void unregisterWithPool();
AcceptorPtr _acceptor;
const TransceiverPtr _transceiver;
const EndpointPtr _endpoint;
const ::Ice::ObjectAdapterPtr _adapter;
bool _registeredWithPool;
const bool _warn;
std::list<ConnectionPtr> _connections;
State _state;
};
}
#endif
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