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// **********************************************************************
//
// Copyright (c) 2001
// ZeroC, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_COMMUNICATOR_I_H
#define ICE_COMMUNICATOR_I_H
#include <IceUtil/RecMutex.h>
#include <Ice/ThreadPoolF.h>
#include <Ice/DynamicLibraryF.h>
#include <Ice/Initialize.h>
#include <Ice/Communicator.h>
namespace Ice
{
class CommunicatorI : public Communicator, public ::IceUtil::RecMutex
{
public:
virtual void destroy();
virtual void shutdown();
virtual void waitForShutdown();
virtual ObjectPrx stringToProxy(const std::string&);
virtual std::string proxyToString(const ObjectPrx&);
virtual ObjectAdapterPtr createObjectAdapter(const std::string&);
virtual ObjectAdapterPtr createObjectAdapterWithEndpoints(const std::string&, const std::string&);
virtual void addObjectFactory(const ObjectFactoryPtr&, const std::string&);
virtual void removeObjectFactory(const std::string&);
virtual ObjectFactoryPtr findObjectFactory(const std::string&);
virtual void addUserExceptionFactory(const UserExceptionFactoryPtr&, const std::string&);
virtual void removeUserExceptionFactory(const std::string&);
virtual UserExceptionFactoryPtr findUserExceptionFactory(const std::string&);
virtual PropertiesPtr getProperties();
virtual LoggerPtr getLogger();
virtual void setLogger(const LoggerPtr&);
virtual void setDefaultRouter(const RouterPrx&);
virtual void setDefaultLocator(const LocatorPrx&);
virtual PluginManagerPtr getPluginManager();
private:
CommunicatorI(int&, char*[], const PropertiesPtr&);
virtual ~CommunicatorI();
//
// Certain initialization tasks need to be completed after the
// constructor.
//
void finishSetup(int&, char*[]);
friend ICE_API CommunicatorPtr initialize(int&, char*[], Int);
friend ICE_API CommunicatorPtr initializeWithProperties(int&, char*[], const PropertiesPtr&, Int);
friend ICE_API ::IceInternal::InstancePtr IceInternal::getInstance(const ::Ice::CommunicatorPtr&);
bool _destroyed;
::IceInternal::InstancePtr _instance;
//
// We need _serverThreadPool directly in CommunicatorI. That's
// because the shutdown() operation is signal-safe, and thus must
// not access any mutex locks or _instance. It may only access
// _serverThreadPool->initiateShutdown(), which is signal-safe as
// well.
//
::IceInternal::ThreadPoolPtr _serverThreadPool;
//
// We don't want the dynamic libraries to be unloaded until the
// Communicator's destructor is invoked.
//
::IceInternal::DynamicLibraryListPtr _dynamicLibraryList;
};
}
#endif
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