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|
// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Collector.h>
#include <Ice/Instance.h>
#include <Ice/Logger.h>
#include <Ice/TraceUtil.h>
#include <Ice/Transceiver.h>
#include <Ice/Acceptor.h>
#include <Ice/ThreadPool.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/Endpoint.h>
#include <Ice/Incoming.h>
#include <Ice/LocalException.h>
#include <Ice/Functional.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
void IceInternal::incRef(Collector* p) { p->__incRef(); }
void IceInternal::decRef(Collector* p) { p->__decRef(); }
void IceInternal::incRef(CollectorFactory* p) { p->__incRef(); }
void IceInternal::decRef(CollectorFactory* p) { p->__decRef(); }
void
IceInternal::Collector::destroy()
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
setState(StateClosing);
}
bool
IceInternal::Collector::destroyed() const
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
return _state >= StateClosing;
}
void
IceInternal::Collector::hold()
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
setState(StateHolding);
}
void
IceInternal::Collector::activate()
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
setState(StateActive);
}
bool
IceInternal::Collector::server() const
{
return true;
}
bool
IceInternal::Collector::readable() const
{
return true;
}
void
IceInternal::Collector::read(Stream& stream)
{
_transceiver->read(stream, 0);
}
void
IceInternal::Collector::message(Stream& stream)
{
Incoming in(_instance, _adapter);
Stream* os = in.os();
bool invoke = false;
bool response = false;
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
_threadPool->promoteFollower();
if (_state != StateActive && _state != StateClosing)
{
return;
}
try
{
assert(stream.i == stream.b.end());
stream.i = stream.b.begin() + 3;
Byte messageType;
stream.read(messageType);
stream.i = stream.b.begin() + 8;
//
// Write partial message header
//
os->write(bigendian);
os->write(Byte(0)); // Protocol version
os->write(Byte(0)); // Encoding version
switch (messageType)
{
case 0: // Request
{
if (_state == StateClosing)
{
traceRequest("received request during closing\n"
"(ignored by server, client will retry)",
stream, _logger, _traceLevels);
}
else
{
traceRequest("received request",
stream, _logger, _traceLevels);
invoke = true;
Int requestId;
stream.read(requestId);
if (!_endpoint->oneway() &&
requestId != 0) // 0 means oneway
{
response = true;
++_responseCount;
os->write(Byte(1)); // Message type (reply)
os->write(Int(0)); // Message size (placeholder)
os->write(requestId); // Request id
}
}
break;
}
case 1: // Reply
{
traceReply("received reply on server side\n"
"(invalid, closing connection)",
stream, _logger, _traceLevels);
throw InvalidMessageException(__FILE__, __LINE__);
break;
}
case 2: // CloseConnection
{
traceHeader("received close connection on server side\n"
"(invalid, closing connection)",
stream, _logger, _traceLevels);
throw InvalidMessageException(__FILE__, __LINE__);
break;
}
default:
{
traceHeader("received unknown message\n"
"(invalid, closing connection)",
stream, _logger, _traceLevels);
throw UnknownMessageException(__FILE__, __LINE__);
break;
}
}
}
catch(const ConnectionLostException&)
{
setState(StateClosed); // Connection drop from client is ok
return;
}
catch(const LocalException& ex)
{
warning(ex);
setState(StateClosed);
return;
}
}
if (invoke)
{
try
{
in.invoke(stream);
}
catch(const LocalException& ex)
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
warning(ex);
setState(StateClosed);
return;
}
catch(...)
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
string s("server exception:\n");
s += "unknown exception (no further information available)\n";
s += _transceiver->toString();
_logger->warning(s);
setState(StateClosed);
return;
}
}
if (response)
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
if (_state != StateActive && _state != StateClosing)
{
return;
}
try
{
os->i = os->b.begin();
//
// Fill in the message size
//
const Byte* p;
Int sz = os->b.size();
p = reinterpret_cast<Byte*>(&sz);
copy(p, p + sizeof(Int), os->i + 4);
traceReply("sending reply", *os, _logger, _traceLevels);
_transceiver->write(*os, _endpoint->timeout());
--_responseCount;
if (_state == StateClosing && _responseCount == 0)
{
closeConnection();
}
}
catch(const ConnectionLostException&)
{
setState(StateClosed); // Connection drop from client is ok
return;
}
catch(const LocalException& ex)
{
warning(ex);
setState(StateClosed);
return;
}
}
}
void
IceInternal::Collector::exception(const LocalException& ex)
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
if (_state != StateActive && _state != StateClosing)
{
return;
}
if (!dynamic_cast<const ConnectionLostException*>(&ex))
{
warning(ex);
}
setState(StateClosed);
}
void
IceInternal::Collector::finished()
{
JTCSyncT<JTCRecursiveMutex> sync(*this);
//
// We also unregister with the thread poool if we go to holding
// state, but in this case we may not close the connection.
//
if (_state == StateClosed)
{
_transceiver->close();
}
}
IceInternal::Collector::Collector(const InstancePtr& instance,
const ObjectAdapterPtr& adapter,
const TransceiverPtr& transceiver,
const EndpointPtr& endpoint) :
EventHandler(instance),
_adapter(adapter),
_transceiver(transceiver),
_endpoint(endpoint),
_responseCount(0),
_state(StateHolding)
{
#ifndef ICE_NO_TRACE
_traceLevels = _instance->traceLevels();
_logger = _instance->logger();
#endif
_threadPool = _instance->threadPool();
}
IceInternal::Collector::~Collector()
{
assert(_state == StateClosed);
}
void
IceInternal::Collector::setState(State state)
{
if (_endpoint->oneway() && state == StateClosing)
{
state = StateClosed;
}
if (_state == state) // Don't switch twice
{
return;
}
switch (state)
{
case StateActive:
{
if (_state != StateHolding) // Can only switch from holding to active
{
return;
}
_threadPool->_register(_transceiver->fd(), this);
break;
}
case StateHolding:
{
if (_state != StateActive) // Can only switch from active to holding
{
return;
}
_threadPool->unregister(_transceiver->fd());
break;
}
case StateClosing:
{
if (_state == StateClosed) // Can't change back from closed
{
return;
}
if (_responseCount == 0)
{
try
{
closeConnection();
}
catch(const ConnectionLostException&)
{
state = StateClosed;
setState(state); // Connection drop from client is ok
}
catch(const LocalException& ex)
{
warning(ex);
state = StateClosed;
setState(state);
}
}
//
// We need to continue to read data in closing state
//
if (_state == StateHolding)
{
_threadPool->_register(_transceiver->fd(), this);
}
break;
}
case StateClosed:
{
//
// If we come from holding state, we are already unregistered,
// so we can close right away.
//
if (_state == StateHolding)
{
_transceiver->close();
}
else
{
_threadPool->unregister(_transceiver->fd());
}
break;
}
}
_state = state;
}
void
IceInternal::Collector::closeConnection()
{
Stream os(_instance);
os.write(bigendian);
os.write(Byte(0)); // Protocol version
os.write(Byte(0)); // Encoding version
os.write(Byte(2)); // Message type = CloseConnection
os.write(Int(8)); // Message size
os.i = os.b.begin();
traceHeader("sending close connection", os, _logger, _traceLevels);
_transceiver->write(os, _endpoint->timeout());
_transceiver->shutdown();
}
void
IceInternal::Collector::warning(const LocalException& ex) const
{
string s("server exception:\n");
s += ex.toString();
s += "\n";
s += _transceiver->toString();
_logger->warning(s);
}
void
IceInternal::CollectorFactory::destroy()
{
JTCSyncT<JTCMutex> sync(*this);
setState(StateClosed);
}
void
IceInternal::CollectorFactory::hold()
{
JTCSyncT<JTCMutex> sync(*this);
setState(StateHolding);
}
void
IceInternal::CollectorFactory::activate()
{
JTCSyncT<JTCMutex> sync(*this);
setState(StateActive);
}
EndpointPtr
IceInternal::CollectorFactory::endpoint() const
{
return _endpoint;
}
bool
IceInternal::CollectorFactory::equivalent(const EndpointPtr& endp) const
{
if (_transceiver)
{
return endp->equivalent(_transceiver);
}
assert(_acceptor);
return endp->equivalent(_acceptor);
}
bool
IceInternal::CollectorFactory::server() const
{
return true;
}
bool
IceInternal::CollectorFactory::readable() const
{
return false;
}
void
IceInternal::CollectorFactory::read(Stream&)
{
assert(false); // Must not be called
}
void
IceInternal::CollectorFactory::message(Stream&)
{
JTCSyncT<JTCMutex> sync(*this);
_threadPool->promoteFollower();
if (_state != StateActive)
{
return;
}
//
// First reap destroyed collectors
//
// Can't use _collectors.remove_if(constMemFun(...)), because VC++
// doesn't support member templates :-(
_collectors.erase(remove_if(_collectors.begin(), _collectors.end(), constMemFun(&Collector::destroyed)),
_collectors.end());
//
// Now accept a new connection and create a new CollectorPtr
//
try
{
TransceiverPtr transceiver = _acceptor->accept(0);
CollectorPtr collector = new Collector(_instance, _adapter, transceiver, _endpoint);
collector->activate();
_collectors.push_back(collector);
}
catch(const TimeoutException&)
{
// Ignore timeouts
}
catch(const LocalException& ex)
{
warning(ex);
destroy();
}
}
void
IceInternal::CollectorFactory::exception(const LocalException&)
{
assert(false); // Must not be called
}
void
IceInternal::CollectorFactory::finished()
{
JTCSyncT<JTCMutex> sync(*this);
//
// We also unregister with the thread poool if we go to holding
// state, but in this case we may not close the acceptor.
//
if (_state == StateClosed)
{
_acceptor->shutdown();
clearBacklog();
_acceptor->close();
}
}
IceInternal::CollectorFactory::CollectorFactory(const InstancePtr& instance,
const ObjectAdapterPtr& adapter,
const EndpointPtr& endpoint) :
EventHandler(instance),
_adapter(adapter),
_endpoint(endpoint),
_state(StateHolding)
{
#ifndef ICE_NO_TRACE
_traceLevels = _instance->traceLevels();
_logger = _instance->logger();
#endif
try
{
_transceiver = endpoint->serverTransceiver(_instance);
if (_transceiver)
{
CollectorPtr collector = new Collector(_instance, _adapter, _transceiver, _endpoint);
_collectors.push_back(collector);
}
else
{
_acceptor = endpoint->acceptor(_instance);
assert(_acceptor);
_acceptor->listen();
_threadPool = _instance->threadPool();
}
}
catch(...)
{
setState(StateClosed);
throw;
}
}
IceInternal::CollectorFactory::~CollectorFactory()
{
assert(_state == StateClosed);
}
void
IceInternal::CollectorFactory::setState(State state)
{
if (_state == state) // Don't switch twice
{
return;
}
switch (state)
{
case StateActive:
{
if (_state != StateHolding) // Can only switch from holding to active
{
return;
}
if (_threadPool)
{
_threadPool->_register(_acceptor->fd(), this);
}
for_each(_collectors.begin(), _collectors.end(), voidMemFun(&Collector::activate));
break;
}
case StateHolding:
{
if (_state != StateActive) // Can only switch from active to holding
{
return;
}
if (_threadPool)
{
_threadPool->unregister(_acceptor->fd());
}
for_each(_collectors.begin(), _collectors.end(), voidMemFun(&Collector::hold));
break;
}
case StateClosed:
{
if (_threadPool)
{
//
// If we come from holding state, we are already
// unregistered, so we can close right away.
//
if (_state == StateHolding)
{
_acceptor->shutdown();
clearBacklog();
_acceptor->close();
}
else
{
_threadPool->unregister(_acceptor->fd());
}
}
for_each(_collectors.begin(), _collectors.end(), voidMemFun(&Collector::destroy));
_collectors.clear();
break;
}
}
_state = state;
}
void
IceInternal::CollectorFactory::clearBacklog()
{
//
// Clear listen() backlog properly by accepting all queued
// connections, and then shutting them down.
//
while (true)
{
try
{
TransceiverPtr transceiver = _acceptor->accept(0);
CollectorPtr collector = new Collector(_instance, _adapter, transceiver, _endpoint);
collector->destroy();
}
catch(const LocalException&)
{
break;
}
}
}
void
IceInternal::CollectorFactory::warning(const LocalException& ex) const
{
string s("server exception:\n");
s += ex.toString();
s += "\n";
s += _acceptor->toString();
_logger->warning(s);
}
|