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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef SERVER_BLOBJECT_H
#define SERVER_BLOBJECT_H
#include <Glacier2/Blobject.h>
namespace Glacier2
{
class ServerBlobject;
typedef IceUtil::Handle<ServerBlobject> ServerBlobjectPtr;
class ServerBlobject : public Glacier2::Blobject
{
public:
ServerBlobject(const InstancePtr&, const Ice::ConnectionPtr&);
virtual ~ServerBlobject();
virtual void ice_invoke_async(const Ice::AMD_Object_ice_invokePtr&,
const std::pair<const Ice::Byte*, const Ice::Byte*>&, const Ice::Current&);
};
}
#endif
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