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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef REQUEST_H
#define REQUEST_H
#include <IceUtil/Thread.h>
#include <IceUtil/Monitor.h>
#include <Ice/Ice.h>
namespace Glacier2
{
class Request;
typedef IceUtil::Handle<Request> RequestPtr;
class Request : public IceUtil::Shared
{
public:
Request(const Ice::ObjectPrx&, const Ice::ByteSeq&, const Ice::Current&, bool,
const Ice::AMD_Object_ice_invokePtr&);
void invoke();
bool override(const RequestPtr&) const;
bool isBatch() const;
Ice::ConnectionPtr getConnection() const;
private:
const Ice::ObjectPrx _proxy;
const Ice::ByteSeq _inParams;
const Ice::Current _current;
const bool _forwardContext;
const std::string _override;
const Ice::AMD_Object_ice_invokePtr _amdCB;
};
class RequestQueue;
typedef IceUtil::Handle<RequestQueue> RequestQueuePtr;
class RequestQueue : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
RequestQueue(const IceUtil::Time&);
virtual ~RequestQueue();
void destroy();
bool addRequest(const RequestPtr&);
virtual void run();
private:
const IceUtil::Time _sleepTime;
std::vector<RequestPtr> _requests;
bool _destroy;
};
}
#endif
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