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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef SERVER_BLOBJECT_H
#define SERVER_BLOBJECT_H
#include <Glacier/Blobject.h>
namespace Glacier
{
class ServerBlobject : public Glacier::Blobject
{
public:
ServerBlobject(const Ice::ObjectAdapterPtr&);
virtual bool reverse();
void destroy();
virtual bool ice_invoke(const std::vector<Ice::Byte>&, std::vector<Ice::Byte>&, const Ice::Current&);
private:
Ice::ObjectAdapterPtr _clientAdapter;
};
}
#endif
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