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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef FREEZE_SCRIPT_UTIL_H
#define FREEZE_SCRIPT_UTIL_H
#include <Slice/Parser.h>
#include <Ice/CommunicatorF.h>
#include <Freeze/CatalogData.h>
namespace FreezeScript
{
template<class T>
class Destroyer
{
public:
Destroyer() {}
Destroyer(T p) : _p(p) {}
~Destroyer()
{
if(_p)
{
_p->destroy();
}
}
void set(T p)
{
if(_p)
{
_p->destroy();
}
_p = p;
}
void release()
{
_p = 0;
}
private:
T _p;
};
std::string typeName(const Slice::TypePtr&);
std::string typeToString(const Slice::TypePtr&);
bool ignoreType(const std::string&);
void createEvictorSliceTypes(const Slice::UnitPtr&);
bool parseSlice(const std::string&, const Slice::UnitPtr&, const std::vector<std::string>&,
const std::vector<std::string>&, bool);
typedef std::map<std::string, Freeze::CatalogData> CatalogDataMap;
CatalogDataMap readCatalog(const Ice::CommunicatorPtr&, const std::string&);
} // End of namespace FreezeScript
#endif
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