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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef FREEZE_SCRIPT_TRANSFORMER_H
#define FREEZE_SCRIPT_TRANSFORMER_H
#include <Ice/Ice.h>
#include <Slice/Parser.h>
#include <Freeze/Connection.h>
#include <FreezeScript/Data.h>
class Db;
class DbTxn;
namespace FreezeScript
{
void
transformDatabase(const Ice::CommunicatorPtr&,
const FreezeScript::ObjectFactoryPtr& objectFactory,
const Slice::UnitPtr&, const Slice::UnitPtr&,
Db*, Db*, DbTxn*, const Freeze::ConnectionPtr&, const std::string&, const std::string&, bool,
std::ostream&, bool, std::istream&);
} // End of namespace FreezeScript
#endif
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