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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************

#ifndef FREEZE_INDEX_I_H
#define FREEZE_INDEX_I_H

#include <Ice/Ice.h>
#include <Freeze/Index.h>
#include <Freeze/EvictorI.h>

namespace Freeze
{

class ObjectStore;

class IndexI
{
public:
    
    IndexI(Index&);

    std::vector<Ice::Identity> untypedFindFirst(const Key&, Ice::Int) const;
    
    std::vector<Ice::Identity> untypedFind(const Key&) const;
    
    Ice::Int untypedCount(const Key&) const;
    
    void
    associate(ObjectStore* store, DbTxn* txn, bool createDb, bool populateIndex);

    int
    secondaryKeyCreate(Db*, const Dbt*, const Dbt*, Dbt*);

    void
    close();
    
private:

   

    Index& _index;
    std::string _dbName;
    std::auto_ptr<Db> _db;
    ObjectStore* _store;
};

}
#endif